Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared * Move SolutionComponents to Server * Fix namespaces * Remove Networked Component. * Fixes * Add components to ignore list
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using System.Collections.Generic;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Chemistry.Components.SolutionManager
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{
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[NetworkedComponent()]
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[RegisterComponent]
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[DataDefinition]
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[Friend(typeof(SolutionContainerSystem))]
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public class SolutionContainerManagerComponent : Component
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{
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public override string Name => "SolutionContainerManager";
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[ViewVariables]
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[DataField("solutions")]
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public readonly Dictionary<string, Solution> Solutions = new();
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}
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}
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