Refactor Solution from Shared -> Server (#5078)

* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
This commit is contained in:
Ygg01
2021-10-29 13:40:15 +01:00
committed by GitHub
parent 68123fd35f
commit b2aca94586
66 changed files with 124 additions and 124 deletions

View File

@@ -0,0 +1,24 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
{
/// Allows the entity with this component to be placed in a <c>SharedReagentDispenserComponent</c>.
/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
/// since they can't be placed directly in them.</para>
/// <see cref="Content.Shared.Chemistry.Dispenser.SharedReagentDispenserComponent"/>
[RegisterComponent]
public class FitsInDispenserComponent : Component
{
public override string Name => "FitsInDispenser";
/// <summary>
/// Solution name that will interact with ReagentDispenserComponent.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
}
}