Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared * Move SolutionComponents to Server * Fix namespaces * Remove Networked Component. * Fixes * Add components to ignore list
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components.SolutionManager
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{
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/// <summary>
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/// Denotes the solution that can removed be with syringes.
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/// </summary>
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[RegisterComponent]
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public class DrawableSolutionComponent : Component
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{
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public override string Name => "DrawableSolution";
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/// <summary>
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/// Solution name that can be removed with syringes.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("solution")]
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public string Solution { get; set; } = "default";
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}
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}
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