Prune most yml ambientsound entries (#8573)
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56
Content.Client/Audio/AmbientSoundOverlay.cs
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56
Content.Client/Audio/AmbientSoundOverlay.cs
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using Content.Shared.Audio;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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namespace Content.Client.Audio;
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/// <summary>
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/// Debug overlay that shows all ambientsound sources in range
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/// </summary>
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public sealed class AmbientSoundOverlay : Overlay
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{
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private IEntityManager _entManager;
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private AmbientSoundSystem _ambient;
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private EntityLookupSystem _lookup;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public AmbientSoundOverlay(IEntityManager entManager, AmbientSoundSystem ambient, EntityLookupSystem lookup)
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{
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_entManager = entManager;
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_ambient = ambient;
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_lookup = lookup;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var worldHandle = args.WorldHandle;
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var ambientQuery = _entManager.GetEntityQuery<AmbientSoundComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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const float Size = 0.25f;
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const float Alpha = 0.25f;
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foreach (var ent in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
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{
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if (!ambientQuery.TryGetComponent(ent, out var ambientSound) ||
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!xformQuery.TryGetComponent(ent, out var xform)) continue;
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if (ambientSound.Enabled)
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{
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if (_ambient.IsActive(ambientSound))
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{
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worldHandle.DrawCircle(xform.WorldPosition, Size, Color.LightGreen.WithAlpha(Alpha * 2f));
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}
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else
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{
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worldHandle.DrawCircle(xform.WorldPosition, Size, Color.Orange.WithAlpha(Alpha));
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}
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}
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else
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{
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worldHandle.DrawCircle(xform.WorldPosition, Size, Color.Red.WithAlpha(Alpha));
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}
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}
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}
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}
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