Add emp grenade (#14393)
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@@ -22,6 +22,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Content.Shared.DoAfter;
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using Content.Server.Emp;
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namespace Content.Server.Light.EntitySystems
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{
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@@ -63,6 +64,8 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<PoweredLightComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<PoweredLightComponent, DoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<PoweredLightComponent, EmpPulseEvent>(OnEmpPulse);
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}
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private void OnInit(EntityUid uid, PoweredLightComponent light, ComponentInit args)
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@@ -421,5 +424,11 @@ namespace Content.Server.Light.EntitySystems
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args.Handled = true;
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}
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private void OnEmpPulse(EntityUid uid, PoweredLightComponent component, ref EmpPulseEvent args)
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{
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args.Affected = true;
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TryDestroyBulb(uid, component);
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}
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}
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}
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