Revert "Welders now use EntityQuery to update instead of subscriptions."
This reverts commit a815b50f6d and fixes the issue properly.
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@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Interactable;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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@@ -11,12 +10,23 @@ namespace Content.Server.GameObjects.EntitySystems
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/// </summary>
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public class WelderSystem : EntitySystem
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{
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private readonly HashSet<WelderComponent> _activeWelders = new HashSet<WelderComponent>();
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public bool Subscribe(WelderComponent welder)
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{
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return _activeWelders.Add(welder);
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}
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public bool Unsubscribe(WelderComponent welder)
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{
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return _activeWelders.Remove(welder);
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}
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public override void Update(float frameTime)
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{
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foreach (var welder in EntityManager.ComponentManager.EntityQuery<WelderComponent>())
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foreach (var tool in _activeWelders.ToArray())
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{
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if(welder.WelderLit && !welder.Owner.Deleted)
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welder.OnUpdate(frameTime);
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tool.OnUpdate(frameTime);
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}
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}
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}
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