Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule * stuff I forgot * heat * missed lights * behonky * LocId * I guess it was a skill issue? * predicted audio * It works with lights now * Borg equality * Gorilla gauntlet grants protection from anomaly returned damage when attacking it * woops, there we go * NONE * Use DamageModifierSets, remove Behonker damage * Reviews dealt with --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -30,10 +30,6 @@ namespace Content.Server.Light.Components
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[DataField("on")]
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public bool On = true;
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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[DataField("ignoreGhostsBoo")]
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public bool IgnoreGhostsBoo;
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