Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent * let reactions overflow * spacelube: 3 -> 5 * restore TryMixAndOverflow threshold cap
This commit is contained in:
@@ -61,35 +61,11 @@ public sealed class SolutionSpikableSystem : EntitySystem
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return;
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}
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if (_solutionSystem.TryMixAndOverflow(target,
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targetSolution,
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sourceSolution,
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targetSolution.MaxVolume,
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out var overflow))
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{
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if (overflow.Volume > 0)
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{
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RaiseLocalEvent(target, new SolutionSpikeOverflowEvent(overflow));
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}
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if (!_solutionSystem.ForceAddSolution(target, targetSolution, sourceSolution))
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return;
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_popupSystem.PopupEntity(Loc.GetString(spikableSource.Popup, ("spiked-entity", target), ("spike-entity", source)), user, user);
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sourceSolution.RemoveAllSolution();
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_triggerSystem.Trigger(source, user);
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}
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}
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}
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public sealed class SolutionSpikeOverflowEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// The solution that's been overflowed from the spike.
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/// </summary>
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public Solution Overflow { get; }
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public SolutionSpikeOverflowEvent(Solution overflow)
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{
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Overflow = overflow;
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_popupSystem.PopupEntity(Loc.GetString(spikableSource.Popup, ("spiked-entity", target), ("spike-entity", source)), user, user);
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sourceSolution.RemoveAllSolution();
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_triggerSystem.Trigger(source, user);
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}
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}
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@@ -34,7 +34,7 @@ public sealed partial class PuddleSystem
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SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit, after: new[] { typeof(OpenableSystem) });
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SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
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SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<SpillableComponent, SolutionSpikeOverflowEvent>(OnSpikeOverflow);
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SubscribeLocalEvent<SpillableComponent, SolutionOverflowEvent>(OnOverflow);
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SubscribeLocalEvent<SpillableComponent, SpillDoAfterEvent>(OnDoAfter);
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}
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@@ -46,13 +46,12 @@ public sealed partial class PuddleSystem
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args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
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}
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private void OnSpikeOverflow(EntityUid uid, SpillableComponent component, SolutionSpikeOverflowEvent args)
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private void OnOverflow(EntityUid uid, SpillableComponent component, ref SolutionOverflowEvent args)
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{
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if (!args.Handled)
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{
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TrySpillAt(Transform(uid).Coordinates, args.Overflow, out _);
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}
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if (args.Handled)
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return;
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TrySpillAt(Transform(uid).Coordinates, args.Overflow, out _);
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args.Handled = true;
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}
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@@ -30,6 +30,24 @@ public sealed class SolutionChangedEvent : EntityEventArgs
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}
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}
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/// <summary>
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/// An event raised when more reagents are added to a (managed) solution than it can hold.
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/// </summary>
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[ByRefEvent]
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public record struct SolutionOverflowEvent(EntityUid SolutionEnt, Solution SolutionHolder, Solution Overflow)
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{
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/// <summary>The entity which contains the solution that has overflowed.</summary>
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public readonly EntityUid SolutionEnt = SolutionEnt;
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/// <summary>The solution that has overflowed.</summary>
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public readonly Solution SolutionHolder = SolutionHolder;
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/// <summary>The reagents that have overflowed the solution.</summary>
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public readonly Solution Overflow = Overflow;
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/// <summary>The volume by which the solution has overflowed.</summary>
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public readonly FixedPoint2 OverflowVol = Overflow.Volume;
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/// <summary>Whether some subscriber has taken care of the effects of the overflow.</summary>
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public bool Handled = false;
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}
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/// <summary>
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/// Part of Chemistry system deal with SolutionContainers
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/// </summary>
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@@ -265,6 +283,14 @@ public sealed partial class SolutionContainerSystem : EntitySystem
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_chemistrySystem.FullyReactSolution(solutionHolder, uid, solutionHolder.MaxVolume, mixerComponent);
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}
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var overflowVol = solutionHolder.Volume - solutionHolder.MaxVolume;
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if (overflowVol > FixedPoint2.Zero)
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{
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var overflow = solutionHolder.SplitSolution(overflowVol);
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var overflowEv = new SolutionOverflowEvent(uid, solutionHolder, overflow);
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RaiseLocalEvent(uid, ref overflowEv);
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}
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UpdateAppearance(uid, solutionHolder);
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RaiseLocalEvent(uid, new SolutionChangedEvent(solutionHolder, solutionHolder.Name));
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}
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@@ -417,24 +443,6 @@ public sealed partial class SolutionContainerSystem : EntitySystem
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return RemoveReagent(targetUid, container, new ReagentQuantity(reagentId, quantity));
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}
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/// <summary>
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/// Adds a solution to the container, if it can fully fit.
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/// </summary>
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/// <param name="targetUid">entity holding targetSolution</param>
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/// <param name="targetSolution">entity holding targetSolution</param>
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/// <param name="addedSolution">solution being added</param>
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/// <returns>If the solution could be added.</returns>
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public bool TryAddSolution(EntityUid targetUid, Solution? targetSolution, Solution addedSolution)
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{
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if (targetSolution == null
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|| !targetSolution.CanAddSolution(addedSolution) || addedSolution.Volume == 0)
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return false;
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targetSolution.AddSolution(addedSolution, _prototypeManager);
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UpdateChemicals(targetUid, targetSolution, true);
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return true;
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}
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/// <summary>
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/// Moves some quantity of a solution from one solution to another.
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/// </summary>
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@@ -497,32 +505,86 @@ public sealed partial class SolutionContainerSystem : EntitySystem
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}
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/// <summary>
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/// Adds a solution to the container, overflowing the rest.
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/// It will
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/// Unlike <see cref="TryAddSolution"/> it will ignore size limits.
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/// Adds a solution to the container, if it can fully fit.
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/// </summary>
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/// <param name="targetUid">entity holding targetSolution</param>
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/// <param name="targetSolution">The container to which we try to add.</param>
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/// <param name="addedSolution">solution being added</param>
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/// <param name="overflowThreshold">After addition this much will be left in targetSolution. Should be less
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/// than targetSolution.TotalVolume</param>
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/// <param name="targetSolution">entity holding targetSolution</param>
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/// <param name="toAdd">solution being added</param>
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/// <returns>If the solution could be added.</returns>
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public bool TryAddSolution(EntityUid targetUid, Solution targetSolution, Solution toAdd)
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{
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if (toAdd.Volume == FixedPoint2.Zero)
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return true;
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if (toAdd.Volume > targetSolution.AvailableVolume)
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return false;
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ForceAddSolution(targetUid, targetSolution, toAdd);
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return true;
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}
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/// <summary>
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/// Adds as much of a solution to a container as can fit.
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/// </summary>
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/// <param name="targetUid">The entity containing <paramref cref="targetSolution"/></param>
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/// <param name="targetSolution">The solution being added to.</param>
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/// <param name="toAdd">The solution being added to <paramref cref="targetSolution"/></param>
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/// <returns>The quantity of the solution actually added.</returns>
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public FixedPoint2 AddSolution(EntityUid targetUid, Solution targetSolution, Solution toAdd)
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{
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if (toAdd.Volume == FixedPoint2.Zero)
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return FixedPoint2.Zero;
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var quantity = FixedPoint2.Max(FixedPoint2.Zero, FixedPoint2.Min(toAdd.Volume, targetSolution.AvailableVolume));
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if (quantity < toAdd.Volume)
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TryTransferSolution(targetUid, targetSolution, toAdd, quantity);
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else
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ForceAddSolution(targetUid, targetSolution, toAdd);
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return quantity;
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}
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/// <summary>
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/// Adds a solution to a container and updates the container.
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/// </summary>
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/// <param name="targetUid">The entity containing <paramref cref="targetSolution"/></param>
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/// <param name="targetSolution">The solution being added to.</param>
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/// <param name="toAdd">The solution being added to <paramref cref="targetSolution"/></param>
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/// <returns>Whether any reagents were added to the solution.</returns>
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public bool ForceAddSolution(EntityUid targetUid, Solution targetSolution, Solution toAdd)
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{
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if (toAdd.Volume == FixedPoint2.Zero)
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return false;
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targetSolution.AddSolution(toAdd, _prototypeManager);
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UpdateChemicals(targetUid, targetSolution, needsReactionsProcessing: true);
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return true;
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}
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/// <summary>
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/// Adds a solution to the container, removing the overflow.
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/// Unlike <see cref="TryAddSolution"/> it will ignore size limits.
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/// </summary>
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/// <param name="targetUid">The entity containing <paramref cref="targetSolution"/></param>
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/// <param name="targetSolution">The solution being added to.</param>
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/// <param name="toAdd">The solution being added to <paramref cref="targetSolution"/></param>
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/// <param name="overflowThreshold">The combined volume above which the overflow will be returned.
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/// If the combined volume is below this an empty solution is returned.</param>
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/// <param name="overflowingSolution">Solution that exceeded overflowThreshold</param>
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/// <returns></returns>
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/// <returns>Whether any reagents were added to <paramref cref="targetSolution"/>.</returns>
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public bool TryMixAndOverflow(EntityUid targetUid, Solution targetSolution,
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Solution addedSolution,
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Solution toAdd,
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FixedPoint2 overflowThreshold,
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[NotNullWhen(true)] out Solution? overflowingSolution)
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{
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if (addedSolution.Volume == 0 || overflowThreshold > targetSolution.MaxVolume)
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if (toAdd.Volume == 0 || overflowThreshold > targetSolution.MaxVolume)
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{
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overflowingSolution = null;
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return false;
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}
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targetSolution.AddSolution(addedSolution, _prototypeManager);
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targetSolution.AddSolution(toAdd, _prototypeManager);
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overflowingSolution = targetSolution.SplitSolution(FixedPoint2.Max(FixedPoint2.Zero, targetSolution.Volume - overflowThreshold));
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UpdateChemicals(targetUid, targetSolution, true);
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overflowingSolution = targetSolution.SplitSolution(FixedPoint2.Max(FixedPoint2.Zero,
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targetSolution.Volume - overflowThreshold));
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return true;
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}
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@@ -778,4 +840,8 @@ public sealed partial class SolutionContainerSystem : EntitySystem
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}
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#endregion Thermal Energy and Temperature
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#region Event Handlers
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#endregion Event Handlers
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}
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@@ -262,12 +262,6 @@ namespace Content.Shared.Chemistry.Reaction
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if (products.Count == 0)
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return true;
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// remove excess product
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// TODO spill excess?
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var excessVolume = solution.Volume - maxVolume;
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if (excessVolume > 0)
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solution.RemoveSolution(excessVolume);
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// Add any reactions associated with the new products. This may re-add reactions that were already iterated
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// over previously. The new product may mean the reactions are applicable again and need to be processed.
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foreach (var product in products)
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@@ -279,16 +273,10 @@ namespace Content.Shared.Chemistry.Reaction
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return true;
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}
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/// <summary>
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/// Continually react a solution until no more reactions occur.
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/// </summary>
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public void FullyReactSolution(Solution solution, EntityUid owner) => FullyReactSolution(solution, owner, FixedPoint2.MaxValue, null);
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/// <summary>
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/// Continually react a solution until no more reactions occur, with a volume constraint.
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/// If a reaction's products would exceed the max volume, some product is deleted.
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/// </summary>
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public void FullyReactSolution(Solution solution, EntityUid owner, FixedPoint2 maxVolume, ReactionMixerComponent? mixerComponent)
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public void FullyReactSolution(Solution solution, EntityUid owner, FixedPoint2 maxVolume, ReactionMixerComponent? mixerComponent = null)
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{
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// construct the initial set of reactions to check.
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SortedSet<ReactionPrototype> reactions = new();
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@@ -31,4 +31,4 @@
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Oxygen:
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amount: 1
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products:
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SpaceLube: 3
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SpaceLube: 5
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