Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
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@@ -14,7 +14,11 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public override string Name => "StatusEffectsUI";
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public override uint? NetID => ContentNetIDs.STATUSEFFECTS;
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public abstract void ChangeStatusEffectIcon(StatusEffect effect, string icon);
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public abstract void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown);
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public abstract void RemoveStatusEffect(StatusEffect effect);
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}
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[Serializable, NetSerializable]
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