Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
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@@ -0,0 +1,74 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.GameObjects.Components.Pulling
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedPullableComponent))]
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public class PullableComponent : SharedPullableComponent
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{
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[Verb]
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public class PullingVerb : Verb<PullableComponent>
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{
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protected override void GetData(IEntity user, PullableComponent component, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (user == component.Owner)
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{
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return;
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}
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if (!user.Transform.Coordinates.TryDistance(user.EntityManager, component.Owner.Transform.Coordinates, out var distance) ||
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distance > SharedInteractionSystem.InteractionRange)
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{
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return;
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}
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if (!user.HasComponent<ISharedHandsComponent>() ||
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!user.TryGetComponent(out IPhysicsComponent? userPhysics) ||
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!component.Owner.TryGetComponent(out IPhysicsComponent? targetPhysics) ||
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targetPhysics.Anchored)
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{
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return;
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}
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var controller = targetPhysics.EnsureController<PullController>();
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data.Visibility = VerbVisibility.Visible;
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data.Text = controller.Puller == userPhysics
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? Loc.GetString("Stop pulling")
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: Loc.GetString("Pull");
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}
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protected override void Activate(IEntity user, PullableComponent component)
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{
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if (!user.TryGetComponent(out IPhysicsComponent? userCollidable) ||
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!component.Owner.TryGetComponent(out IPhysicsComponent? targetCollidable) ||
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targetCollidable.Anchored)
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{
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return;
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}
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var controller = targetCollidable.EnsureController<PullController>();
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if (controller.Puller == userCollidable)
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{
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component.TryStopPull();
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}
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else
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{
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component.TryStartPull(user);
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}
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}
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}
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}
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}
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