Add client pulling prediction (#2041)

* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
This commit is contained in:
DrSmugleaf
2020-10-16 20:35:09 +02:00
committed by GitHub
parent 0345fbbd22
commit b1fe4bad01
24 changed files with 734 additions and 341 deletions

View File

@@ -1,38 +1,15 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Body;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Kitchen;
using Content.Shared.Prototypes.Kitchen;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Kitchen
{
@@ -49,11 +26,9 @@ namespace Content.Server.GameObjects.Components.Kitchen
void IActivate.Activate(ActivateEventArgs eventArgs)
{
var victim = eventArgs.User.GetComponent<HandsComponent>().PulledObject?.Owner;
SpriteComponent? sprite;
var sprite = Owner.GetComponent<SpriteComponent>();
if (victim == null)
if (!EntitySystem.Get<SharedPullingSystem>().TryGetPulled(eventArgs.User, out var victim))
{
if (_meatParts == 0)
{
@@ -72,12 +47,18 @@ namespace Content.Server.GameObjects.Components.Kitchen
}
else
{
sprite.LayerSetState(0, "spike");
if (Owner.TryGetComponent(out sprite))
{
sprite.LayerSetState(0, "spike");
}
eventArgs.User.PopupMessage(_meatSource0);
}
return;
}
else if (_meatParts > 0)
if (_meatParts > 0)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("The spike already has something on it, finish collecting its meat first!"));
return;
@@ -94,7 +75,10 @@ namespace Content.Server.GameObjects.Components.Kitchen
_meatSource1p = Loc.GetString("You remove some meat from {0:theName}.", victim);
_meatSource0 = Loc.GetString("You remove the last piece of meat from {0:theName}!", victim);
sprite.LayerSetState(0, "spikebloody");
if (Owner.TryGetComponent(out sprite))
{
sprite.LayerSetState(0, "spikebloody");
}
Owner.PopupMessageEveryone(Loc.GetString("{0:theName} has forced {1:theName} onto the spike, killing them instantly!", eventArgs.User, victim));
victim.Delete();