Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
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@@ -5,10 +5,8 @@ using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Mobs;
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@@ -25,10 +23,11 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components.Pulling;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.GUI
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{
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@@ -516,77 +515,6 @@ namespace Content.Server.GameObjects.Components.GUI
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return false;
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}
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public void StartPull(PullableComponent pullable)
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{
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if (Owner == pullable.Owner)
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{
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return;
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}
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if (!Owner.IsInSameOrNoContainer(pullable.Owner))
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{
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return;
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}
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if (IsPulling)
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{
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StopPull();
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}
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PulledObject = pullable.Owner.GetComponent<IPhysicsComponent>();
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var controller = PulledObject.EnsureController<PullController>();
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controller.StartPull(Owner.GetComponent<IPhysicsComponent>());
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}
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public void MovePulledObject(EntityCoordinates puller, EntityCoordinates to)
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{
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if (PulledObject != null &&
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PulledObject.TryGetController(out PullController controller))
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{
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controller.TryMoveTo(puller, to);
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}
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}
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private void MoveEvent(MoveEvent moveEvent)
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{
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if (moveEvent.Sender != Owner)
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{
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return;
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}
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if (!IsPulling)
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{
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return;
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}
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PulledObject!.WakeBody();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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if (!(message is PullMessage pullMessage) ||
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pullMessage.Puller.Owner != Owner)
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{
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return;
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}
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switch (message)
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{
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case PullStartedMessage msg:
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Owner.EntityManager.EventBus.SubscribeEvent<MoveEvent>(EventSource.Local, this, MoveEvent);
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AddPullingStatuses(msg.Pulled.Owner);
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break;
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case PullStoppedMessage msg:
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Owner.EntityManager.EventBus.UnsubscribeEvent<MoveEvent>(EventSource.Local, this);
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RemovePullingStatuses(msg.Pulled.Owner);
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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