Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
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using Content.Shared.GameObjects.Components.Pulling;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Pulling
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedPullableComponent))]
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public class PullableComponent : SharedPullableComponent
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{
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}
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}
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