Add client pulling prediction (#2041)

* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
This commit is contained in:
DrSmugleaf
2020-10-16 20:35:09 +02:00
committed by GitHub
parent 0345fbbd22
commit b1fe4bad01
24 changed files with 734 additions and 341 deletions

View File

@@ -0,0 +1,11 @@
using Content.Shared.GameObjects.Components.Pulling;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Pulling
{
[RegisterComponent]
[ComponentReference(typeof(SharedPullableComponent))]
public class PullableComponent : SharedPullableComponent
{
}
}