Add WelderComponent back

This commit is contained in:
zumorica
2020-05-11 15:26:07 +02:00
parent 6ae5e36a18
commit b1db8d1e7a
11 changed files with 334 additions and 198 deletions

View File

@@ -16,12 +16,13 @@ namespace Content.Client.GameObjects.Components.Interactable
public class ToolComponent : SharedToolComponent, IItemStatus public class ToolComponent : SharedToolComponent, IItemStatus
{ {
private Tool _behavior; private Tool _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; [ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
private bool _statusShowBehavior; private bool _statusShowBehavior;
[ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; }
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior; [ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
[ViewVariables] [ViewVariables]
public override Tool Behavior public override Tool Behavior
{ {
@@ -37,15 +38,11 @@ namespace Content.Client.GameObjects.Components.Interactable
public override void HandleComponentState(ComponentState curState, ComponentState nextState) public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{ {
if (!(curState is ToolComponentState cast)) if (!(curState is ToolComponentState tool)) return;
return;
FuelCapacity = cast.FuelCapacity;
Fuel = cast.Fuel;
Activated = cast.Activated;
_behavior = cast.Behavior;
_behavior = tool.Behavior;
_uiUpdateNeeded = true; _uiUpdateNeeded = true;
} }
public Control MakeControl() => new StatusControl(this); public Control MakeControl() => new StatusControl(this);
@@ -75,21 +72,10 @@ namespace Content.Client.GameObjects.Components.Interactable
_parent._uiUpdateNeeded = false; _parent._uiUpdateNeeded = false;
if (_parent.Behavior == Tool.Welder)
{
var fuelCap = _parent.FuelCapacity;
var fuel = _parent.Fuel;
_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
}
else
{
if(!_parent.StatusShowBehavior) if(!_parent.StatusShowBehavior)
_label.SetMarkup(string.Empty); _label.SetMarkup(string.Empty);
else else
_label.SetMarkup(_parent.Behavior.ToString()); _label.SetMarkup(_parent.Behavior.ToString());
}
} }
} }

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@@ -0,0 +1,89 @@
using System;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Interactable
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
public class WelderComponent : ToolComponent, IItemStatus
{
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
private Tool _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; }
[ViewVariables]
public override Tool Behavior
{
get => _behavior;
set {}
}
public override void ExposeData(ObjectSerializer serializer)
{
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (!(curState is WelderComponentState weld))
return;
FuelCapacity = weld.FuelCapacity;
Fuel = weld.Fuel;
Activated = weld.Activated;
_behavior = weld.Behavior;
_uiUpdateNeeded = true;
}
public Control MakeControl() => new StatusControl(this);
private sealed class StatusControl : Control
{
private readonly WelderComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(WelderComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
}
protected override void Update(FrameEventArgs args)
{
base.Update(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
if (_parent.Behavior == Tool.Welder)
{
var fuelCap = _parent.FuelCapacity;
var fuel = _parent.Fuel;
_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
}
}
}
}
}

View File

@@ -145,7 +145,7 @@ namespace Content.Server.GameObjects.Components.Construction
if (!slapped.TryGetComponent<ToolComponent>(out var tool)) if (!slapped.TryGetComponent<ToolComponent>(out var tool))
return false; return false;
if (toolStep.Tool != tool.Behavior) return false; if (toolStep.Tool != tool.Behavior) return false;
if (toolStep.Tool == Tool.Welder && !tool.TryWeld(toolStep.Amount)) return false; if (toolStep.Tool == Tool.Welder && !((WelderComponent)tool).TryWeld(toolStep.Amount)) return false;
tool.PlayUseSound(); tool.PlayUseSound();
return true; return true;

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Damage; using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.Components.Interactable.Tools; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
@@ -19,7 +19,7 @@ using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Gravity namespace Content.Server.GameObjects.Components.Gravity
{ {
[RegisterComponent] [RegisterComponent]
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IWelderAct, IBreakAct, IAttackHand
{ {
private BoundUserInterface _userInterface; private BoundUserInterface _userInterface;
@@ -98,15 +98,14 @@ namespace Content.Server.GameObjects.Components.Gravity
return true; return true;
} }
public bool AttackBy(AttackByEventArgs eventArgs) public bool WelderAct(WelderActEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
if (welder.TryUse(5.0f))
{ {
var welder = (WelderComponent)eventArgs.ToolComponent;
if (!welder.TryWeld(5.0f)) return false;
// Repair generator // Repair generator
var damagable = Owner.GetComponent<DamageableComponent>(); var damageable = Owner.GetComponent<DamageableComponent>();
var breakable = Owner.GetComponent<BreakableComponent>(); var breakable = Owner.GetComponent<BreakableComponent>();
damagable.HealAllDamage(); damageable.HealAllDamage();
breakable.broken = false; breakable.broken = false;
_intact = true; _intact = true;
@@ -117,10 +116,7 @@ namespace Content.Server.GameObjects.Components.Gravity
notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder")); notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
return true; return true;
} else
{
return false;
}
} }
public void OnBreak(BreakageEventArgs eventArgs) public void OnBreak(BreakageEventArgs eventArgs)

View File

@@ -32,16 +32,6 @@ namespace Content.Server.GameObjects.Components.Interactable
[RegisterComponent] [RegisterComponent]
public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack
{ {
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 10;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.5f;
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager; [Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
@@ -52,16 +42,12 @@ namespace Content.Server.GameObjects.Components.Interactable
private AudioSystem _audioSystem; private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem; private InteractionSystem _interactionSystem;
private ToolSystem _toolSystem;
private SolutionComponent _solutionComponent;
private SpriteComponent _spriteComponent; private SpriteComponent _spriteComponent;
private Tool _behavior = Tool.Wrench; protected Tool _behavior = Tool.Wrench;
private float _speedModifier = 1;
private bool _welderLit = false;
private string _useSound; private string _useSound;
private string _useSoundCollection; private string _useSoundCollection;
private float _speedModifier = 1;
[ViewVariables] [ViewVariables]
public override Tool Behavior public override Tool Behavior
@@ -74,12 +60,6 @@ namespace Content.Server.GameObjects.Components.Interactable
} }
} }
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary> /// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value /// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary> /// </summary>
@@ -90,20 +70,6 @@ namespace Content.Server.GameObjects.Components.Interactable
set => _speedModifier = value; set => _speedModifier = value;
} }
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
public string UseSound public string UseSound
{ {
get => _useSound; get => _useSound;
@@ -122,9 +88,6 @@ namespace Content.Server.GameObjects.Components.Interactable
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>(); _audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>(); _interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
_toolSystem = _entitySystemManager.GetEntitySystem<ToolSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent); Owner.TryGetComponent(out _spriteComponent);
} }
@@ -132,8 +95,17 @@ namespace Content.Server.GameObjects.Components.Interactable
{ {
base.ExposeData(serializer); base.ExposeData(serializer);
if(serializer.Reading) if (serializer.Reading)
{
try
{
_behavior = (Tool)serializer.ReadStringEnumKey("behavior"); _behavior = (Tool)serializer.ReadStringEnumKey("behavior");
}
catch
{
// ignored
}
}
serializer.DataField(ref _speedModifier, "speed", 1); serializer.DataField(ref _speedModifier, "speed", 1);
serializer.DataField(ref _useSound, "useSound", string.Empty); serializer.DataField(ref _useSound, "useSound", string.Empty);
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty); serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
@@ -142,74 +114,12 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary> /// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time /// Status modifier which determines whether or not we can act as a tool at this time
/// </summary> /// </summary>
public bool CanUse() public virtual bool CanUse()
{ {
return _behavior != Tool.Welder || CanWeld(DefaultFuelCost);
}
public bool TryWeld(float value)
{
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
{
return false;
}
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
}
public bool CanWeld(float value)
{
return Fuel > value || Behavior != Tool.Welder;
}
public bool CanLitWelder()
{
return Fuel > 0 || Behavior != Tool.Welder;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleWelderStatus()
{
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
_spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("WelderOff", -5);
_toolSystem.Unsubscribe(this);
return true; return true;
} }
if (!CanLitWelder()) return false; protected void PlaySoundCollection(string name, float volume=-5f)
WelderLit = true;
_spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("WelderOn", -5);
_toolSystem.Subscribe(this);
return true;
}
public void OnUpdate(float frameTime)
{
if (Behavior != Tool.Welder || !WelderLit)
{
return;
}
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
if (Fuel == 0)
{
ToggleWelderStatus();
}
Dirty();
}
private void PlaySoundCollection(string name, float volume=-5f)
{ {
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name); var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles); var file = _robustRandom.Pick(soundCollection.PickFiles);
@@ -227,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Interactable
public override ComponentState GetComponentState() public override ComponentState GetComponentState()
{ {
return Behavior == Tool.Welder ? new ToolComponentState(FuelCapacity, Fuel, WelderLit) : new ToolComponentState(Behavior); return new ToolComponentState(Behavior);
} }
public void AfterAttack(AfterAttackEventArgs eventArgs) public void AfterAttack(AfterAttackEventArgs eventArgs)
@@ -256,42 +166,17 @@ namespace Content.Server.GameObjects.Components.Interactable
tileItem.Transform.WorldPosition += (0.2f, 0.2f); tileItem.Transform.WorldPosition += (0.2f, 0.2f);
} }
public bool UseEntity(UseEntityEventArgs eventArgs) public virtual bool UseEntity(UseEntityEventArgs eventArgs)
{ {
Logger.Info(Behavior.ToString());
switch (Behavior)
{
case Tool.Welder:
return ToggleWelderStatus();
}
return false; return false;
} }
public void Examine(FormattedMessage message) public virtual void Examine(FormattedMessage message)
{ {
switch (Behavior)
{
case Tool.Welder:
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
} }
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].", public virtual void Attack(AttackEventArgs eventArgs)
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
break;
}
}
public void Attack(AttackEventArgs eventArgs)
{ {
} }
} }
} }

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@@ -0,0 +1,173 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
public class WelderComponent : ToolComponent
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 10;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.5f;
private bool _welderLit = false;
private WelderSystem _welderSystem;
private SpriteComponent _spriteComponent;
private SolutionComponent _solutionComponent;
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
public override void Initialize()
{
base.Initialize();
_behavior = Tool.Welder;
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
}
public override ComponentState GetComponentState()
{
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
public override bool CanUse()
{
return CanWeld(DefaultFuelCost);
}
public bool TryWeld(float value)
{
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
{
return false;
}
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
}
public bool CanWeld(float value)
{
return Fuel > value || Behavior != Tool.Welder;
}
public bool CanLitWelder()
{
return Fuel > 0 || Behavior != Tool.Welder;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleWelderStatus()
{
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
_spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("WelderOff", -5);
_welderSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder()) return false;
WelderLit = true;
_spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("WelderOn", -5);
_welderSystem.Subscribe(this);
return true;
}
public override bool UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleWelderStatus();
}
public override void Examine(FormattedMessage message)
{
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
}
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
}
public void OnUpdate(float frameTime)
{
if (Behavior != Tool.Welder || !WelderLit)
{
return;
}
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
if (Fuel == 0)
{
ToggleWelderStatus();
}
Dirty();
}
}
}

View File

@@ -738,10 +738,11 @@ namespace Content.Server.GameObjects.EntitySystems
case Tool.Welder: case Tool.Welder:
var welderList = attacked.GetAllComponents<IWelderAct>().ToList(); var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
var welder = (WelderComponent) tool;
var welderAttackBy = new WelderActEventArgs() var welderAttackBy = new WelderActEventArgs()
{ {
User = user, ClickLocation = clickLocation, AttackWith = weapon, User = user, ClickLocation = clickLocation, AttackWith = weapon,
Fuel = tool.Fuel, FuelCapacity = tool.FuelCapacity Fuel = welder.Fuel, FuelCapacity = welder.FuelCapacity
}; };
foreach (var comp in welderList) foreach (var comp in welderList)

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@@ -8,16 +8,16 @@ namespace Content.Server.GameObjects.EntitySystems
/// <summary> /// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure. /// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary> /// </summary>
public class ToolSystem : EntitySystem public class WelderSystem : EntitySystem
{ {
private readonly HashSet<ToolComponent> _activeWelders = new HashSet<ToolComponent>(); private readonly HashSet<WelderComponent> _activeWelders = new HashSet<WelderComponent>();
public bool Subscribe(ToolComponent welder) public bool Subscribe(WelderComponent welder)
{ {
return _activeWelders.Add(welder); return _activeWelders.Add(welder);
} }
public bool Unsubscribe(ToolComponent welder) public bool Unsubscribe(WelderComponent welder)
{ {
return _activeWelders.Remove(welder); return _activeWelders.Remove(welder);
} }

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@@ -25,17 +25,23 @@ namespace Content.Shared.GameObjects.Components.Interactable
[NetSerializable, Serializable] [NetSerializable, Serializable]
public class ToolComponentState : ComponentState public class ToolComponentState : ComponentState
{ {
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public Tool Behavior { get; } public Tool Behavior { get; }
public ToolComponentState(Tool behavior) : base(ContentNetIDs.TOOL) public ToolComponentState(Tool behavior) : base(ContentNetIDs.TOOL)
{ {
Behavior = behavior; Behavior = behavior;
} }
}
public ToolComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.TOOL) [NetSerializable, Serializable]
public class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public Tool Behavior { get; }
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
{ {
FuelCapacity = fuelCapacity; FuelCapacity = fuelCapacity;
Fuel = fuel; Fuel = fuel;

View File

@@ -37,12 +37,13 @@
public const uint HUMANOID_APPEARANCE = 1032; public const uint HUMANOID_APPEARANCE = 1032;
public const uint INSTRUMENTS = 1033; public const uint INSTRUMENTS = 1033;
public const uint TOOL = 1034; public const uint TOOL = 1034;
public const uint STACK = 1035; public const uint WELDER = 1035;
public const uint HANDHELD_LIGHT = 1036; public const uint STACK = 1036;
public const uint PAPER = 1037; public const uint HANDHELD_LIGHT = 1037;
public const uint REAGENT_INJECTOR = 1038; public const uint PAPER = 1038;
public const uint GHOST = 1039; public const uint REAGENT_INJECTOR = 1039;
public const uint MICROWAVE = 1040; public const uint GHOST = 1040;
public const uint GRAVITY_GENERATOR = 1041; public const uint MICROWAVE = 1041;
public const uint GRAVITY_GENERATOR = 1042;
} }
} }

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@@ -60,8 +60,7 @@
reagents: reagents:
- ReagentId: chem.WeldingFuel - ReagentId: chem.WeldingFuel
Quantity: 100 Quantity: 100
- type: Tool - type: Welder
behavior: enum.Tool.Welder
useSoundCollection: Welder useSoundCollection: Welder
- type: entity - type: entity