Add WelderComponent back

This commit is contained in:
zumorica
2020-05-11 15:26:07 +02:00
parent 6ae5e36a18
commit b1db8d1e7a
11 changed files with 334 additions and 198 deletions

View File

@@ -32,16 +32,6 @@ namespace Content.Server.GameObjects.Components.Interactable
[RegisterComponent]
public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack
{
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 10;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.5f;
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
@@ -52,16 +42,12 @@ namespace Content.Server.GameObjects.Components.Interactable
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private ToolSystem _toolSystem;
private SolutionComponent _solutionComponent;
private SpriteComponent _spriteComponent;
private Tool _behavior = Tool.Wrench;
private float _speedModifier = 1;
private bool _welderLit = false;
protected Tool _behavior = Tool.Wrench;
private string _useSound;
private string _useSoundCollection;
private float _speedModifier = 1;
[ViewVariables]
public override Tool Behavior
@@ -74,12 +60,6 @@ namespace Content.Server.GameObjects.Components.Interactable
}
}
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
@@ -90,20 +70,6 @@ namespace Content.Server.GameObjects.Components.Interactable
set => _speedModifier = value;
}
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
public string UseSound
{
get => _useSound;
@@ -122,9 +88,6 @@ namespace Content.Server.GameObjects.Components.Interactable
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
_toolSystem = _entitySystemManager.GetEntitySystem<ToolSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
}
@@ -132,8 +95,17 @@ namespace Content.Server.GameObjects.Components.Interactable
{
base.ExposeData(serializer);
if(serializer.Reading)
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
if (serializer.Reading)
{
try
{
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
}
catch
{
// ignored
}
}
serializer.DataField(ref _speedModifier, "speed", 1);
serializer.DataField(ref _useSound, "useSound", string.Empty);
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
@@ -142,74 +114,12 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
public bool CanUse()
public virtual bool CanUse()
{
return _behavior != Tool.Welder || CanWeld(DefaultFuelCost);
}
public bool TryWeld(float value)
{
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
{
return false;
}
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
}
public bool CanWeld(float value)
{
return Fuel > value || Behavior != Tool.Welder;
}
public bool CanLitWelder()
{
return Fuel > 0 || Behavior != Tool.Welder;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleWelderStatus()
{
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
_spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("WelderOff", -5);
_toolSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder()) return false;
WelderLit = true;
_spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("WelderOn", -5);
_toolSystem.Subscribe(this);
return true;
}
public void OnUpdate(float frameTime)
{
if (Behavior != Tool.Welder || !WelderLit)
{
return;
}
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
if (Fuel == 0)
{
ToggleWelderStatus();
}
Dirty();
}
private void PlaySoundCollection(string name, float volume=-5f)
protected void PlaySoundCollection(string name, float volume=-5f)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
@@ -227,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Interactable
public override ComponentState GetComponentState()
{
return Behavior == Tool.Welder ? new ToolComponentState(FuelCapacity, Fuel, WelderLit) : new ToolComponentState(Behavior);
return new ToolComponentState(Behavior);
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
@@ -256,42 +166,17 @@ namespace Content.Server.GameObjects.Components.Interactable
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
public bool UseEntity(UseEntityEventArgs eventArgs)
public virtual bool UseEntity(UseEntityEventArgs eventArgs)
{
Logger.Info(Behavior.ToString());
switch (Behavior)
{
case Tool.Welder:
return ToggleWelderStatus();
}
return false;
}
public void Examine(FormattedMessage message)
public virtual void Examine(FormattedMessage message)
{
switch (Behavior)
{
case Tool.Welder:
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
}
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
break;
}
}
public void Attack(AttackEventArgs eventArgs)
public virtual void Attack(AttackEventArgs eventArgs)
{
}
}
}