Set OverrideDirection for SpriteView in the storage interface.
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@@ -347,7 +347,8 @@ namespace Content.Client.GameObjects.Components.Storage
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var hBoxContainer = new HBoxContainer();
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EntitySpriteView = new SpriteView
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{
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MinSize = new Vector2(32.0f, 32.0f)
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MinSize = new Vector2(32.0f, 32.0f),
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OverrideDirection = Direction.South
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};
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EntityName = new Label
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{
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