Arcade machine improvements (#24200)
* Give 'em something to talk about * Wire panel visuals * Wire graphics tweak * More ads and thanks * More ads for a noisy arcade * New screen for space villain machines * Implement EmitSoundIntervalComponent and a bunch of arcade noises * Require power for sounds * Allow earlier startup intervals * Orange glow * Audio attributions * Include the PR link * Replace EmitSoundInterval with expanded SpamEmitSound * Remove pacman-themed arcade sounds * Documentation good. * Updated methods to use Entity<T> * Refactored SpamEmitSound to get rid of accumulator and chance. * Fixed prewarm logic * Moved stuff to Shared * Fix outdated YAML * Better prediction, auto pause handling * Make enable/disable reset the timer instead of trying to save it.
This commit is contained in:
@@ -19,4 +19,9 @@ public sealed partial class BlockGameArcadeComponent : Component
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/// The players currently viewing (but not playing) the active session of NT-BG.
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/// </summary>
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public readonly List<ICommonSession> Spectators = new();
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/// <summary>
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/// Whether the game machine should thank (or otherwise talk to) the player when they leave
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/// </summary>
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public bool ShouldSayThankYou;
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Power.Components;
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using Content.Shared.UserInterface;
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using Content.Server.Advertise;
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using Content.Shared.Arcade;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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@@ -9,6 +10,7 @@ namespace Content.Server.Arcade.BlockGame;
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public sealed class BlockGameArcadeSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AdvertiseSystem _advertise = default!;
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public override void Initialize()
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{
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@@ -89,7 +91,15 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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UpdatePlayerStatus(uid, component.Player, blockGame: component);
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}
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else
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{
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// Everybody's gone
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component.Player = null;
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if (component.ShouldSayThankYou && TryComp<AdvertiseComponent>(uid, out var advertise))
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{
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_advertise.SayThankYou(uid, advertise);
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component.ShouldSayThankYou = false;
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}
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}
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UpdatePlayerStatus(uid, temp, blockGame: component);
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}
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@@ -103,6 +113,7 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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_uiSystem.CloseAll(bui);
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component.Player = null;
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component.Spectators.Clear();
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component.ShouldSayThankYou = false;
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}
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private void OnPlayerAction(EntityUid uid, BlockGameArcadeComponent component, BlockGameMessages.BlockGamePlayerActionMessage msg)
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@@ -122,6 +133,8 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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return;
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}
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component.ShouldSayThankYou = true;
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component.Game.ProcessInput(msg.PlayerAction);
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}
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}
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@@ -110,4 +110,9 @@ public sealed partial class SpaceVillainArcadeComponent : SharedSpaceVillainArca
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int RewardAmount = 0;
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/// <summary>
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/// Whether the game machine should thank (or otherwise talk to) the player when they leave
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/// </summary>
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public bool ShouldSayThankYou;
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Power.Components;
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using Content.Shared.UserInterface;
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using Content.Server.Advertise;
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using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -13,6 +14,7 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AdvertiseSystem _advertise = default!;
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public override void Initialize()
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{
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@@ -22,6 +24,7 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
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SubscribeLocalEvent<SpaceVillainArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpenSV);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, SpaceVillainArcadePlayerActionMessage>(OnSVPlayerAction);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, PowerChangedEvent>(OnSVillainPower);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, BoundUIClosedEvent>(OnBoundUIClosed);
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}
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/// <summary>
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@@ -79,6 +82,7 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
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case PlayerAction.Heal:
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case PlayerAction.Recharge:
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component.Game.ExecutePlayerAction(uid, msg.PlayerAction, component);
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component.ShouldSayThankYou = true; // Any sort of gameplay action counts
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break;
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case PlayerAction.NewGame:
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_audioSystem.PlayPvs(component.NewGameSound, uid, AudioParams.Default.WithVolume(-4f));
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@@ -106,5 +110,19 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
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if (_uiSystem.TryGetUi(uid, SpaceVillainArcadeUiKey.Key, out var bui))
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_uiSystem.CloseAll(bui);
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component.ShouldSayThankYou = false;
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}
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private void OnBoundUIClosed(Entity<SpaceVillainArcadeComponent> ent, ref BoundUIClosedEvent args)
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{
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if (args.UiKey is not SpaceVillainArcadeUiKey || (SpaceVillainArcadeUiKey) args.UiKey != SpaceVillainArcadeUiKey.Key)
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return;
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if (ent.Comp.ShouldSayThankYou && TryComp<AdvertiseComponent>(ent.Owner, out var advertise))
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{
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_advertise.SayThankYou(ent.Owner, advertise);
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ent.Comp.ShouldSayThankYou = false;
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Popups;
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using Content.Server.Sound.Components;
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using Content.Server.Sound;
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using Content.Shared.Sound.Components;
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using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.Bed.Sleep;
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@@ -30,6 +31,7 @@ namespace Content.Server.Bed.Sleep
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly EmitSoundSystem _emitSound = default!;
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[ValidatePrototypeId<EntityPrototype>] public const string SleepActionId = "ActionSleep";
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@@ -71,8 +73,8 @@ namespace Content.Server.Bed.Sleep
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{
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emitSound.Sound = sleepSound.Snore;
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}
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emitSound.PlayChance = sleepSound.Chance;
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emitSound.RollInterval = sleepSound.Interval;
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emitSound.MinInterval = sleepSound.Interval;
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emitSound.MaxInterval = sleepSound.MaxInterval;
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emitSound.PopUp = sleepSound.PopUp;
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}
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@@ -128,7 +130,7 @@ namespace Content.Server.Bed.Sleep
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return;
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}
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if (TryComp<SpamEmitSoundComponent>(uid, out var spam))
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spam.Enabled = args.NewMobState == MobState.Alive;
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_emitSound.SetEnabled((uid, spam), args.NewMobState == MobState.Alive);
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}
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private void AddWakeVerb(EntityUid uid, SleepingComponent component, GetVerbsEvent<AlternativeVerb> args)
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@@ -1,27 +0,0 @@
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using Content.Shared.Sound.Components;
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Rolls to play a sound every few seconds.
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/// </summary>
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[RegisterComponent]
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public sealed partial class SpamEmitSoundComponent : BaseEmitSoundComponent
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{
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[DataField("accumulator")]
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public float Accumulator = 0f;
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[DataField("rollInterval")]
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public float RollInterval = 2f;
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[DataField("playChance")]
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public float PlayChance = 0.5f;
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// Always Pvs.
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[DataField("popUp")]
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public string? PopUp;
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[DataField("enabled")]
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public bool Enabled = true;
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}
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}
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@@ -2,12 +2,17 @@ using Content.Server.Explosion.EntitySystems;
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using Content.Server.Sound.Components;
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using Content.Shared.UserInterface;
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using Content.Shared.Sound;
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using Robust.Shared.Random;
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using Content.Shared.Sound.Components;
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using Robust.Shared.Timing;
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using Robust.Shared.Network;
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namespace Content.Server.Sound;
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public sealed class EmitSoundSystem : SharedEmitSoundSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -18,18 +23,13 @@ public sealed class EmitSoundSystem : SharedEmitSoundSystem
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if (!soundSpammer.Enabled)
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continue;
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soundSpammer.Accumulator += frameTime;
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if (soundSpammer.Accumulator < soundSpammer.RollInterval)
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{
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continue;
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}
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soundSpammer.Accumulator -= soundSpammer.RollInterval;
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if (Random.Prob(soundSpammer.PlayChance))
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if (_timing.CurTime >= soundSpammer.NextSound)
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{
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if (soundSpammer.PopUp != null)
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Popup.PopupEntity(Loc.GetString(soundSpammer.PopUp), uid);
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TryEmitSound(uid, soundSpammer, predict: false);
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SpamEmitSoundReset((uid, soundSpammer));
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}
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}
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}
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@@ -40,6 +40,8 @@ public sealed class EmitSoundSystem : SharedEmitSoundSystem
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SubscribeLocalEvent<EmitSoundOnTriggerComponent, TriggerEvent>(HandleEmitSoundOnTrigger);
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SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
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SubscribeLocalEvent<SpamEmitSoundComponent, MapInitEvent>(HandleSpamEmitSoundMapInit);
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}
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private void HandleEmitSoundOnUIOpen(EntityUid uid, EmitSoundOnUIOpenComponent component, AfterActivatableUIOpenEvent args)
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@@ -52,4 +54,39 @@ public sealed class EmitSoundSystem : SharedEmitSoundSystem
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TryEmitSound(uid, component, args.User, false);
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args.Handled = true;
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}
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private void HandleSpamEmitSoundMapInit(Entity<SpamEmitSoundComponent> entity, ref MapInitEvent args)
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{
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SpamEmitSoundReset(entity);
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// Prewarm so multiple entities have more variation.
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entity.Comp.NextSound -= Random.Next(entity.Comp.MaxInterval);
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Dirty(entity);
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}
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private void SpamEmitSoundReset(Entity<SpamEmitSoundComponent> entity)
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{
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if (_net.IsClient)
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return;
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entity.Comp.NextSound = _timing.CurTime + ((entity.Comp.MinInterval < entity.Comp.MaxInterval)
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? Random.Next(entity.Comp.MinInterval, entity.Comp.MaxInterval)
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: entity.Comp.MaxInterval);
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Dirty(entity);
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}
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public override void SetEnabled(Entity<SpamEmitSoundComponent?> entity, bool enabled)
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{
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if (!Resolve(entity, ref entity.Comp, false))
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return;
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if (entity.Comp.Enabled == enabled)
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return;
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entity.Comp.Enabled = enabled;
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if (enabled)
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SpamEmitSoundReset((entity, entity.Comp));
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}
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}
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33
Content.Server/Sound/SpamEmitSoundRequirePowerSystem.cs
Normal file
33
Content.Server/Sound/SpamEmitSoundRequirePowerSystem.cs
Normal file
@@ -0,0 +1,33 @@
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Sound;
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using Content.Shared.Sound.Components;
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namespace Content.Server.Sound;
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public sealed partial class SpamEmitSoundRequirePowerSystem : SharedSpamEmitSoundRequirePowerSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpamEmitSoundRequirePowerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<SpamEmitSoundRequirePowerComponent, PowerNetBatterySupplyEvent>(OnPowerSupply);
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}
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private void OnPowerChanged(Entity<SpamEmitSoundRequirePowerComponent> entity, ref PowerChangedEvent args)
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{
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if (TryComp<SpamEmitSoundComponent>(entity.Owner, out var comp))
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{
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EmitSound.SetEnabled((entity, comp), args.Powered);
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}
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}
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private void OnPowerSupply(Entity<SpamEmitSoundRequirePowerComponent> entity, ref PowerNetBatterySupplyEvent args)
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{
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if (TryComp<SpamEmitSoundComponent>(entity.Owner, out var comp))
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{
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EmitSound.SetEnabled((entity, comp), args.Supply);
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}
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}
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}
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@@ -12,16 +12,16 @@ public sealed partial class SleepEmitSoundComponent : Component
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public SoundSpecifier Snore = new SoundCollectionSpecifier("Snores", AudioParams.Default.WithVariation(0.2f));
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/// <summary>
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/// Interval between snore attempts in seconds
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/// Minimum interval between snore attempts in seconds
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float Interval = 5f;
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public TimeSpan Interval = TimeSpan.FromSeconds(5);
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/// <summary>
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/// Chance for snore attempt to succeed
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/// Maximum interval between snore attempts in seconds
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float Chance = 0.33f;
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public TimeSpan MaxInterval = TimeSpan.FromSeconds(15);
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/// <summary>
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/// Popup for snore (e.g. Zzz...)
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|
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44
Content.Shared/Sound/Components/SpamEmitSoundComponent.cs
Normal file
44
Content.Shared/Sound/Components/SpamEmitSoundComponent.cs
Normal file
@@ -0,0 +1,44 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Sound.Components;
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/// <summary>
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/// Repeatedly plays a sound with a randomized delay.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class SpamEmitSoundComponent : BaseEmitSoundComponent
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{
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/// <summary>
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/// The time at which the next sound will play.
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/// </summary>
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[DataField, AutoPausedField, AutoNetworkedField]
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public TimeSpan NextSound;
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|
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/// <summary>
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/// The minimum time in seconds between playing the sound.
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/// </summary>
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[DataField]
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public TimeSpan MinInterval = TimeSpan.FromSeconds(2);
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|
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/// <summary>
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/// The maximum time in seconds between playing the sound.
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/// </summary>
|
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[DataField]
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public TimeSpan MaxInterval = TimeSpan.FromSeconds(2);
|
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|
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// Always Pvs.
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/// <summary>
|
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/// Content of a popup message to display whenever the sound plays.
|
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/// </summary>
|
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[DataField]
|
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public LocId? PopUp;
|
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|
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/// <summary>
|
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/// Whether the timer is currently running and sounds are being played.
|
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/// Do not set this directly, use <see cref="EmitSoundSystem.SetEnabled"/>
|
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/// </summary>
|
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[DataField, AutoNetworkedField]
|
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[Access(typeof(SharedEmitSoundSystem))]
|
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public bool Enabled = true;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Content.Shared.Sound.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables an SpamEmitSound component depending
|
||||
/// on the powered state of the entity.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class SpamEmitSoundRequirePowerComponent : Component
|
||||
{
|
||||
}
|
||||
@@ -24,7 +24,7 @@ namespace Content.Shared.Sound;
|
||||
[UsedImplicitly]
|
||||
public abstract class SharedEmitSoundSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] protected readonly IGameTiming Timing = default!;
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
|
||||
[Dependency] protected readonly IRobustRandom Random = default!;
|
||||
@@ -124,7 +124,7 @@ public abstract class SharedEmitSoundSystem : EntitySystem
|
||||
!args.OtherFixture.Hard ||
|
||||
!TryComp<PhysicsComponent>(uid, out var physics) ||
|
||||
physics.LinearVelocity.Length() < component.MinimumVelocity ||
|
||||
_timing.CurTime < component.NextSound ||
|
||||
Timing.CurTime < component.NextSound ||
|
||||
MetaData(uid).EntityPaused)
|
||||
{
|
||||
return;
|
||||
@@ -136,7 +136,7 @@ public abstract class SharedEmitSoundSystem : EntitySystem
|
||||
|
||||
var fraction = MathF.Min(1f, (physics.LinearVelocity.Length() - component.MinimumVelocity) / MaxVolumeVelocity);
|
||||
var volume = MinVolume + (MaxVolume - MinVolume) * fraction;
|
||||
component.NextSound = _timing.CurTime + EmitSoundOnCollideComponent.CollideCooldown;
|
||||
component.NextSound = Timing.CurTime + EmitSoundOnCollideComponent.CollideCooldown;
|
||||
var sound = component.Sound;
|
||||
|
||||
if (_netMan.IsServer && sound != null)
|
||||
@@ -144,4 +144,8 @@ public abstract class SharedEmitSoundSystem : EntitySystem
|
||||
_audioSystem.PlayPvs(_audioSystem.GetSound(sound), uid, AudioParams.Default.WithVolume(volume));
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void SetEnabled(Entity<SpamEmitSoundComponent?> entity, bool enabled)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Content.Shared.Sound;
|
||||
|
||||
public abstract partial class SharedSpamEmitSoundRequirePowerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly SharedEmitSoundSystem EmitSound = default!;
|
||||
}
|
||||
4
Resources/Audio/Machines/Arcade/attributions.yml
Normal file
4
Resources/Audio/Machines/Arcade/attributions.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
- files: ["hahaha.ogg", "pew_pew.ogg", "sting_*.ogg"]
|
||||
license: "CC0-1.0"
|
||||
copyright: "Recorded by https://github.com/Tayrtahn"
|
||||
source: "https://github.com/space-wizards/space-station-14/pull/24200"
|
||||
BIN
Resources/Audio/Machines/Arcade/hahaha.ogg
Normal file
BIN
Resources/Audio/Machines/Arcade/hahaha.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Machines/Arcade/pew_pew.ogg
Normal file
BIN
Resources/Audio/Machines/Arcade/pew_pew.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Machines/Arcade/sting_01.ogg
Normal file
BIN
Resources/Audio/Machines/Arcade/sting_01.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Machines/Arcade/sting_02.ogg
Normal file
BIN
Resources/Audio/Machines/Arcade/sting_02.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Machines/Arcade/sting_03.ogg
Normal file
BIN
Resources/Audio/Machines/Arcade/sting_03.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Machines/Arcade/sting_04.ogg
Normal file
BIN
Resources/Audio/Machines/Arcade/sting_04.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Machines/Arcade/sting_05.ogg
Normal file
BIN
Resources/Audio/Machines/Arcade/sting_05.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Machines/Arcade/sting_06.ogg
Normal file
BIN
Resources/Audio/Machines/Arcade/sting_06.ogg
Normal file
Binary file not shown.
26
Resources/Locale/en-US/advertisements/arcade/blockgame.ftl
Normal file
26
Resources/Locale/en-US/advertisements/arcade/blockgame.ftl
Normal file
@@ -0,0 +1,26 @@
|
||||
advertisement-block-game-1 = Legally distinct!
|
||||
advertisement-block-game-2 = What the hell is a T-spin?
|
||||
advertisement-block-game-3 = These blocks aren't going to clear themselves!
|
||||
advertisement-block-game-4 = Beep boop! Bwoooop!
|
||||
advertisement-block-game-5 = Let's play a game!
|
||||
advertisement-block-game-6 = 6 whole colors of gameplay!
|
||||
advertisement-block-game-7 = Hot 8-bit action!
|
||||
advertisement-block-game-8 = Blocks, blocks, blocks!
|
||||
advertisement-block-game-9 = Think YOU can claim the high score?
|
||||
advertisement-block-game-10 = Nanotrasen Block Game IS what TetrISN'T!
|
||||
advertisement-block-game-11 = Now with blast processing!
|
||||
advertisement-block-game-12 = Our lawyers are standing by!
|
||||
advertisement-block-game-13 = Hallelujah, it's raining blocks!
|
||||
|
||||
thankyou-block-game-1 = Play again soon!
|
||||
thankyou-block-game-2 = Well played!
|
||||
thankyou-block-game-3 = Just one more game?
|
||||
thankyou-block-game-4 = Stopping so soon?
|
||||
thankyou-block-game-5 = The blocks will miss you.
|
||||
thankyou-block-game-6 = Thanks for playin'!
|
||||
thankyou-block-game-7 = Come back soon!
|
||||
thankyou-block-game-8 = Beep bwooop!
|
||||
thankyou-block-game-9 = There's always time for another game!
|
||||
thankyou-block-game-10 = Don't give up now!
|
||||
thankyou-block-game-11 = There are always more blocks!
|
||||
thankyou-block-game-12 = The blocks await your return!
|
||||
@@ -0,0 +1,28 @@
|
||||
advertisement-space-villain-1 = Are you a bad enough dude to beat this game?
|
||||
advertisement-space-villain-2 = Beat the bad guy; win a prize!
|
||||
advertisement-space-villain-3 = FIGHT ME!
|
||||
advertisement-space-villain-4 = Space needs a hero!
|
||||
advertisement-space-villain-5 = I'm holding out for a hero!
|
||||
advertisement-space-villain-6 = Won't someone save us?
|
||||
advertisement-space-villain-7 = Mua-hah-hah-hah!
|
||||
advertisement-space-villain-8 = Spaaaaaaaace Villain!
|
||||
advertisement-space-villain-9 = No one can defeat me!
|
||||
advertisement-space-villain-10 = Tremble before me!
|
||||
advertisement-space-villain-11 = CHALLENGE ME!
|
||||
advertisement-space-villain-12 = FEAR ME!
|
||||
advertisement-space-villain-13 = Do you dare to face me in battle!?
|
||||
advertisement-space-villain-14 = Beware, I live!
|
||||
advertisement-space-villain-15 = I hunger!
|
||||
|
||||
thankyou-space-villain-1 = And where do you think you're going, punk?
|
||||
thankyou-space-villain-2 = Is that all you've got?
|
||||
thankyou-space-villain-3 = This fight isn't over!
|
||||
thankyou-space-villain-4 = Challenge again soon!
|
||||
thankyou-space-villain-5 = Who dares to challenge me next?
|
||||
thankyou-space-villain-6 = I knew you couldn't defeat me!
|
||||
thankyou-space-villain-7 = Too much for you to handle?
|
||||
thankyou-space-villain-8 = Run, coward!
|
||||
thankyou-space-villain-9 = You never stood a chance.
|
||||
thankyou-space-villain-10 = Care for a rematch?
|
||||
thankyou-space-villain-11 = Fight me again!
|
||||
thankyou-space-villain-12 = Come back here and fight me!
|
||||
@@ -0,0 +1,29 @@
|
||||
- type: advertisementsPack
|
||||
id: BlockGameAds
|
||||
advertisements:
|
||||
- advertisement-block-game-1
|
||||
- advertisement-block-game-2
|
||||
- advertisement-block-game-3
|
||||
- advertisement-block-game-4
|
||||
- advertisement-block-game-5
|
||||
- advertisement-block-game-6
|
||||
- advertisement-block-game-7
|
||||
- advertisement-block-game-8
|
||||
- advertisement-block-game-9
|
||||
- advertisement-block-game-10
|
||||
- advertisement-block-game-11
|
||||
- advertisement-block-game-12
|
||||
- advertisement-block-game-13
|
||||
thankyous:
|
||||
- thankyou-block-game-1
|
||||
- thankyou-block-game-2
|
||||
- thankyou-block-game-3
|
||||
- thankyou-block-game-4
|
||||
- thankyou-block-game-5
|
||||
- thankyou-block-game-6
|
||||
- thankyou-block-game-7
|
||||
- thankyou-block-game-8
|
||||
- thankyou-block-game-9
|
||||
- thankyou-block-game-10
|
||||
- thankyou-block-game-11
|
||||
- thankyou-block-game-12
|
||||
@@ -0,0 +1,31 @@
|
||||
- type: advertisementsPack
|
||||
id: SpaceVillainAds
|
||||
advertisements:
|
||||
- advertisement-space-villain-1
|
||||
- advertisement-space-villain-2
|
||||
- advertisement-space-villain-3
|
||||
- advertisement-space-villain-4
|
||||
- advertisement-space-villain-5
|
||||
- advertisement-space-villain-6
|
||||
- advertisement-space-villain-7
|
||||
- advertisement-space-villain-8
|
||||
- advertisement-space-villain-9
|
||||
- advertisement-space-villain-10
|
||||
- advertisement-space-villain-11
|
||||
- advertisement-space-villain-12
|
||||
- advertisement-space-villain-13
|
||||
- advertisement-space-villain-14
|
||||
- advertisement-space-villain-15
|
||||
thankyous:
|
||||
- thankyou-space-villain-1
|
||||
- thankyou-space-villain-2
|
||||
- thankyou-space-villain-3
|
||||
- thankyou-space-villain-4
|
||||
- thankyou-space-villain-5
|
||||
- thankyou-space-villain-6
|
||||
- thankyou-space-villain-7
|
||||
- thankyou-space-villain-8
|
||||
- thankyou-space-villain-9
|
||||
- thankyou-space-villain-10
|
||||
- thankyou-space-villain-11
|
||||
- thankyou-space-villain-12
|
||||
@@ -10,29 +10,65 @@
|
||||
priority: Low
|
||||
- type: ExtensionCableReceiver
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
radius: 1.8
|
||||
energy: 1.6
|
||||
color: "#3db83b"
|
||||
- type: LitOnPowered
|
||||
- type: Sprite
|
||||
sprite: Structures/Machines/arcade.rsi
|
||||
layers:
|
||||
- map: ["computerLayerBody"]
|
||||
state: arcade
|
||||
- map: ["computerLayerScreen"]
|
||||
state: invaders
|
||||
state: screen_invaders
|
||||
- map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
state: panel
|
||||
visible: false
|
||||
- type: Icon
|
||||
sprite: Structures/Machines/arcade.rsi
|
||||
state: arcade
|
||||
- type: WiresPanel
|
||||
- type: Wires
|
||||
layoutId: Arcade
|
||||
boardName: wires-board-name-arcade
|
||||
- type: WiresVisuals
|
||||
- type: TypingIndicator
|
||||
proto: robot
|
||||
- type: Speech
|
||||
speechVerb: Robotic
|
||||
speechSounds: Vending
|
||||
- type: Anchorable
|
||||
- type: Pullable
|
||||
- type: StaticPrice
|
||||
price: 300
|
||||
- type: SpamEmitSoundRequirePower
|
||||
- type: SpamEmitSound
|
||||
minInterval: 30
|
||||
maxInterval: 90
|
||||
sound:
|
||||
collection: ArcadeNoise
|
||||
params:
|
||||
volume: -8
|
||||
maxDistance: 10
|
||||
variation: 0.05
|
||||
|
||||
- type: entity
|
||||
id: SpaceVillainArcade
|
||||
name: space villain arcade
|
||||
parent: ArcadeBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Machines/arcade.rsi
|
||||
layers:
|
||||
- map: ["computerLayerBody"]
|
||||
state: arcade
|
||||
- map: ["computerLayerScreen"]
|
||||
state: screen_spacevillain
|
||||
- map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
state: panel
|
||||
visible: false
|
||||
- type: PointLight
|
||||
color: "#e3a136"
|
||||
- type: SpaceVillainArcade
|
||||
rewardAmount: 0
|
||||
possibleRewards:
|
||||
@@ -108,6 +144,10 @@
|
||||
type: WiresBoundUserInterface
|
||||
- type: Computer
|
||||
board: SpaceVillainArcadeComputerCircuitboard
|
||||
- type: Advertise
|
||||
pack: SpaceVillainAds
|
||||
minWait: 60 # Arcades are noisy
|
||||
maxWait: 240
|
||||
|
||||
- type: entity
|
||||
id: SpaceVillainArcadeFilled
|
||||
@@ -130,15 +170,14 @@
|
||||
- map: ["computerLayerBody"]
|
||||
state: arcade
|
||||
- map: ["computerLayerScreen"]
|
||||
state: blockgame
|
||||
state: screen_blockgame
|
||||
- map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
state: panel
|
||||
visible: false
|
||||
- type: BlockGameArcade
|
||||
- type: ActivatableUI
|
||||
key: enum.BlockGameUiKey.Key
|
||||
- type: ActivatableUIRequiresPower
|
||||
- type: WiresPanel
|
||||
- type: Wires
|
||||
layoutId: Arcade
|
||||
boardName: wires-board-name-arcade
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.BlockGameUiKey.Key
|
||||
@@ -147,3 +186,7 @@
|
||||
type: WiresBoundUserInterface
|
||||
- type: Computer
|
||||
board: BlockGameArcadeComputerCircuitboard
|
||||
- type: Advertise
|
||||
pack: BlockGameAds
|
||||
minWait: 60 # Arcades are noisy
|
||||
maxWait: 240
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
- type: SleepEmitSound
|
||||
snore: /Audio/Voice/Misc/silly_snore.ogg
|
||||
interval: 10
|
||||
chance: 1.0
|
||||
- !type:AddImplantSpecial
|
||||
implants: [ SadTromboneImplant ]
|
||||
|
||||
|
||||
11
Resources/Prototypes/SoundCollections/arcade.yml
Normal file
11
Resources/Prototypes/SoundCollections/arcade.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
- type: soundCollection
|
||||
id: ArcadeNoise
|
||||
files:
|
||||
- /Audio/Machines/Arcade/hahaha.ogg
|
||||
- /Audio/Machines/Arcade/pew_pew.ogg
|
||||
- /Audio/Machines/Arcade/sting_01.ogg
|
||||
- /Audio/Machines/Arcade/sting_02.ogg
|
||||
- /Audio/Machines/Arcade/sting_03.ogg
|
||||
- /Audio/Machines/Arcade/sting_04.ogg
|
||||
- /Audio/Machines/Arcade/sting_05.ogg
|
||||
- /Audio/Machines/Arcade/sting_06.ogg
|
||||
@@ -87,6 +87,7 @@
|
||||
id: Arcade
|
||||
wires:
|
||||
- !type:PowerWireAction
|
||||
- !type:SpeechWireAction
|
||||
- !type:ArcadeOverflowWireAction
|
||||
- !type:ArcadePlayerInvincibleWireAction
|
||||
- !type:ArcadeEnemyInvincibleWireAction
|
||||
|
||||
@@ -19,7 +19,11 @@
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "invaders",
|
||||
"name": "panel",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "screen_invaders",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
@@ -42,7 +46,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "blockgame",
|
||||
"name": "screen_blockgame",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
@@ -82,6 +86,48 @@
|
||||
4.8
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "screen_spacevillain",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0,
|
||||
0.8,
|
||||
0.2,
|
||||
0.8,
|
||||
0.5,
|
||||
1.0,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.5,
|
||||
1.0,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.2,
|
||||
0.5,
|
||||
0.1,
|
||||
0.8,
|
||||
1.0
|
||||
],
|
||||
[
|
||||
9.6
|
||||
],
|
||||
[
|
||||
9.6
|
||||
],
|
||||
[
|
||||
9.6
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
BIN
Resources/Textures/Structures/Machines/arcade.rsi/panel.png
Normal file
BIN
Resources/Textures/Structures/Machines/arcade.rsi/panel.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 236 B |
|
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.0 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 930 B |
Reference in New Issue
Block a user