Arcade machine improvements (#24200)
* Give 'em something to talk about * Wire panel visuals * Wire graphics tweak * More ads and thanks * More ads for a noisy arcade * New screen for space villain machines * Implement EmitSoundIntervalComponent and a bunch of arcade noises * Require power for sounds * Allow earlier startup intervals * Orange glow * Audio attributions * Include the PR link * Replace EmitSoundInterval with expanded SpamEmitSound * Remove pacman-themed arcade sounds * Documentation good. * Updated methods to use Entity<T> * Refactored SpamEmitSound to get rid of accumulator and chance. * Fixed prewarm logic * Moved stuff to Shared * Fix outdated YAML * Better prediction, auto pause handling * Make enable/disable reset the timer instead of trying to save it.
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@@ -1,5 +1,6 @@
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using Content.Server.Power.Components;
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using Content.Shared.UserInterface;
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using Content.Server.Advertise;
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using Content.Shared.Arcade;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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@@ -9,6 +10,7 @@ namespace Content.Server.Arcade.BlockGame;
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public sealed class BlockGameArcadeSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AdvertiseSystem _advertise = default!;
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public override void Initialize()
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{
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@@ -89,7 +91,15 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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UpdatePlayerStatus(uid, component.Player, blockGame: component);
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}
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else
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{
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// Everybody's gone
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component.Player = null;
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if (component.ShouldSayThankYou && TryComp<AdvertiseComponent>(uid, out var advertise))
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{
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_advertise.SayThankYou(uid, advertise);
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component.ShouldSayThankYou = false;
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}
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}
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UpdatePlayerStatus(uid, temp, blockGame: component);
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}
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@@ -103,6 +113,7 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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_uiSystem.CloseAll(bui);
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component.Player = null;
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component.Spectators.Clear();
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component.ShouldSayThankYou = false;
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}
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private void OnPlayerAction(EntityUid uid, BlockGameArcadeComponent component, BlockGameMessages.BlockGamePlayerActionMessage msg)
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@@ -122,6 +133,8 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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return;
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}
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component.ShouldSayThankYou = true;
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component.Game.ProcessInput(msg.PlayerAction);
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}
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}
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