Make atmos debug overlay system data clear on round restart (#2558)
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using Content.Client.Atmos;
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using Content.Client.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics.Overlays;
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@@ -19,7 +20,7 @@ using Robust.Shared.Utility;
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namespace Content.Client.GameObjects.EntitySystems
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namespace Content.Client.GameObjects.EntitySystems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
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internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem, IResettingEntitySystem
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{
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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@@ -55,6 +56,11 @@ namespace Content.Client.GameObjects.EntitySystems
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overlayManager.RemoveOverlay(nameof(GasTileOverlay));
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overlayManager.RemoveOverlay(nameof(GasTileOverlay));
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}
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}
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public void Reset()
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{
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_tileData.Clear();
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}
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private void OnGridRemoved(GridId gridId)
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private void OnGridRemoved(GridId gridId)
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{
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{
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if (_tileData.ContainsKey(gridId))
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if (_tileData.ContainsKey(gridId))
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