SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
* SIMD atmos * Moles will always be a multiple of four. * Component dependencies for grid atmos. * Let's optimize allocations while we're at it! * Inline this * A bunch of atmos optimizations * Fix crimes against atmos * Microsoft moment * Remove nuget.config * do not reference Robust.UnitTests in Content.Benchmarks as it's unneeded. * Revert "Remove nuget.config" This reverts commit 872604ae6a51365af4075bb23687bd005befd8ac. * Gas overlay optimization and fixes * Lattice is now spess * minor atmos tweaks
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@@ -156,21 +156,22 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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var tileData = new List<GasData>();
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for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = _atmosphereSystem.GetGas(i);
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var overlay = _atmosphereSystem.GetOverlay(i);
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if (overlay == null || tile?.Air == null) continue;
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if(tile.Air != null)
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for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = _atmosphereSystem.GetGas(i);
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var overlay = _atmosphereSystem.GetOverlay(i);
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if (overlay == null) continue;
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var moles = tile.Air.Gases[i];
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var moles = tile.Air.Gases[i];
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if (moles < gas.GasMolesVisible) continue;
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if (moles < gas.GasMolesVisible) continue;
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var data = new GasData(i, (byte) (MathHelper.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
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tileData.Add(data);
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}
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var data = new GasData(i, (byte) (MathHelper.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
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tileData.Add(data);
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}
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overlayData = new GasOverlayData(tile!.Hotspot.State, tile.Hotspot.Temperature, tileData.Count == 0 ? null : tileData.ToArray());
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overlayData = new GasOverlayData(tile!.Hotspot.State, tile.Hotspot.Temperature, tileData.Count == 0 ? Array.Empty<GasData>() : tileData.ToArray());
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if (overlayData.Equals(oldTile))
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{
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