Adds fire/air alarms (#5018)

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2022-01-01 20:56:24 -08:00
committed by GitHub
parent 903f796b0f
commit b1584793bf
71 changed files with 4340 additions and 29 deletions

View File

@@ -1,8 +1,12 @@
using Content.Server.Doors.Components;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Doors.Components;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Doors;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Log;
namespace Content.Server.Doors.Systems
{
@@ -18,6 +22,7 @@ namespace Content.Server.Doors.Systems
SubscribeLocalEvent<FirelockComponent, DoorClickShouldActivateEvent>(OnDoorClickShouldActivate);
SubscribeLocalEvent<FirelockComponent, BeforeDoorPryEvent>(OnBeforeDoorPry);
SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
SubscribeLocalEvent<FirelockComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
}
private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
@@ -62,8 +67,31 @@ namespace Content.Server.Doors.Systems
private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
{
// Firelocks can't autoclose, they must be manually closed
args.Cancel();
// Make firelocks autoclose, but only if the last alarm type it
// remembers was a danger. This is to prevent people from
// flooding hallways with endless bad air/fire.
if (!EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable))
{
args.Cancel();
return;
}
if (alarmable.HighestNetworkState != AtmosMonitorAlarmType.Danger)
args.Cancel();
}
private void OnAtmosAlarm(EntityUid uid, FirelockComponent component, AtmosMonitorAlarmEvent args)
{
if (component.DoorComponent == null) return;
if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
if (component.DoorComponent.State == SharedDoorComponent.DoorState.Closed)
component.DoorComponent.Open();
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
component.EmergencyPressureStop();
}
}
}
}