Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: E F R <602406+Efruit@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Content.Server/Atmos/Monitor/Systems/AirAlarmModes.cs
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Content.Server/Atmos/Monitor/Systems/AirAlarmModes.cs
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using System;
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using System.Collections.Generic;
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Atmos.Monitor
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{
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/// <summary>
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/// This is an interface that air alarm modes use
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/// in order to execute the defined modes.
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/// </summary>
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public interface IAirAlarmMode
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{
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// This is executed the moment the mode
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// is set. This is to ensure that 'dumb'
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// modes such as Filter/Panic are immediately
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// set.
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/// <summary>
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/// Executed the mode is set on an air alarm.
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/// This is to ensure that modes like Filter/Panic
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/// are immediately set.
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/// </summary>
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public void Execute(EntityUid uid);
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}
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// IAirAlarmModeUpdate
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//
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// This is an interface that AirAlarmSystem uses
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// in order to 'update' air alarm modes so that
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// modes like Replace can be implemented.
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/// <summary>
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/// An interface that AirAlarmSystem uses
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/// in order to update air alarm modes that
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/// need updating (e.g., Replace)
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/// </summary>
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public interface IAirAlarmModeUpdate
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{
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/// <summary>
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/// This is checked by AirAlarmSystem when
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/// a mode is updated. This should be set
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/// to a DeviceNetwork address, or some
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/// unique identifier that ID's the
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/// owner of the mode's executor.
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/// </summary>
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public string NetOwner { get; set; }
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/// <summary>
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/// This is executed every time the air alarm
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/// update loop is fully executed. This should
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/// be where all the logic goes.
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/// </summary>
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public void Update(EntityUid uid);
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}
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public class AirAlarmModeFactory
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{
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private static IAirAlarmMode _filterMode = new AirAlarmFilterMode();
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private static IAirAlarmMode _fillMode = new AirAlarmFillMode();
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private static IAirAlarmMode _panicMode = new AirAlarmPanicMode();
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private static IAirAlarmMode _noneMode = new AirAlarmNoneMode();
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// still not a fan since ReplaceMode must have an allocation
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// but it's whatever
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public static IAirAlarmMode? ModeToExecutor(AirAlarmMode mode) => mode switch
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{
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AirAlarmMode.Filtering => _filterMode,
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AirAlarmMode.Fill => _fillMode,
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AirAlarmMode.Panic => _panicMode,
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AirAlarmMode.None => _noneMode,
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AirAlarmMode.Replace => new AirAlarmReplaceMode(),
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_ => null
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};
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}
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// like a tiny little EntitySystem
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public abstract class AirAlarmModeExecutor : IAirAlarmMode
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{
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[Dependency] public readonly IEntityManager EntityManager = default!;
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public readonly DeviceNetworkSystem DeviceNetworkSystem;
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public readonly AirAlarmSystem AirAlarmSystem;
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public abstract void Execute(EntityUid uid);
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public AirAlarmModeExecutor()
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{
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IoCManager.InjectDependencies(this);
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DeviceNetworkSystem = EntitySystem.Get<DeviceNetworkSystem>();
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AirAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
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}
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}
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public class AirAlarmNoneMode : AirAlarmModeExecutor
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{
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public override void Execute(EntityUid uid)
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{
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if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm))
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return;
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foreach (var (addr, device) in alarm.DeviceData)
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{
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device.Enabled = false;
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AirAlarmSystem.SetData(uid, addr, device);
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}
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}
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}
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public class AirAlarmFilterMode : AirAlarmModeExecutor
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{
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public override void Execute(EntityUid uid)
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{
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if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm))
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return;
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foreach (var (addr, device) in alarm.DeviceData)
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{
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switch (device)
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{
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case GasVentPumpData pumpData:
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AirAlarmSystem.SetData(uid, addr, GasVentPumpData.FilterModePreset);
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break;
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case GasVentScrubberData scrubberData:
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AirAlarmSystem.SetData(uid, addr, GasVentScrubberData.FilterModePreset);
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break;
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}
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}
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}
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}
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public class AirAlarmPanicMode : AirAlarmModeExecutor
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{
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public override void Execute(EntityUid uid)
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{
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if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm))
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return;
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foreach (var (addr, device) in alarm.DeviceData)
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{
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switch (device)
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{
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case GasVentPumpData pumpData:
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AirAlarmSystem.SetData(uid, addr, GasVentPumpData.PanicModePreset);
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break;
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case GasVentScrubberData scrubberData:
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AirAlarmSystem.SetData(uid, addr, GasVentScrubberData.PanicModePreset);
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break;
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}
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}
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}
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}
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public class AirAlarmFillMode : AirAlarmModeExecutor
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{
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public override void Execute(EntityUid uid)
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{
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if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm))
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return;
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foreach (var (addr, device) in alarm.DeviceData)
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{
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switch (device)
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{
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case GasVentPumpData pumpData:
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AirAlarmSystem.SetData(uid, addr, GasVentPumpData.FillModePreset);
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break;
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case GasVentScrubberData scrubberData:
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AirAlarmSystem.SetData(uid, addr, GasVentScrubberData.FillModePreset);
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break;
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}
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}
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}
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}
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public class AirAlarmReplaceMode : AirAlarmModeExecutor, IAirAlarmModeUpdate
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{
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private Dictionary<string, IAtmosDeviceData> _devices = new();
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private float _lastPressure = Atmospherics.OneAtmosphere;
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private AtmosMonitorComponent? _monitor;
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private AtmosAlarmableComponent? _alarmable;
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public string NetOwner { get; set; } = string.Empty;
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public override void Execute(EntityUid uid)
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{
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if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm)
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|| !EntityManager.TryGetComponent(uid, out AtmosMonitorComponent monitor)
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|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable))
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return;
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_devices = alarm.DeviceData;
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_monitor = monitor;
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_alarmable = alarmable;
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_alarmable.IgnoreAlarms = true;
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SetSiphon(uid);
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}
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public void Update(EntityUid uid)
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{
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if (_monitor == null
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|| _alarmable == null
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|| _monitor.TileGas == null)
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return;
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// just a little pointer
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var mixture = _monitor.TileGas;
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_lastPressure = mixture.Pressure;
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if (_lastPressure <= 0.2f) // anything below and it might get stuck
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{
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_alarmable.IgnoreAlarms = false;
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AirAlarmSystem.SetMode(uid, NetOwner!, AirAlarmMode.Filtering, false, false);
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}
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}
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private void SetSiphon(EntityUid uid)
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{
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foreach (var (addr, device) in _devices)
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{
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switch (device)
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{
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case GasVentPumpData pumpData:
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pumpData = GasVentPumpData.PanicModePreset;
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pumpData.IgnoreAlarms = true;
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AirAlarmSystem.SetData(uid, addr, pumpData);
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break;
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case GasVentScrubberData scrubberData:
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scrubberData = GasVentScrubberData.PanicModePreset;
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scrubberData.IgnoreAlarms = true;
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AirAlarmSystem.SetData(uid, addr, scrubberData);
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break;
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}
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}
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}
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}
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}
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