Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: E F R <602406+Efruit@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
224
Content.Server/Atmos/Monitor/Components/AirAlarmComponent.cs
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224
Content.Server/Atmos/Monitor/Components/AirAlarmComponent.cs
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using System;
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using System.Threading;
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using System.Collections.Generic;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.Power.Components;
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using Content.Server.VendingMachines; // TODO: Move this out of vending machines???
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using Content.Server.WireHacking;
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using Content.Shared.Atmos.Monitor.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Wires.SharedWiresComponent;
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using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
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namespace Content.Server.Atmos.Monitor.Components
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{
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[RegisterComponent]
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public class AirAlarmComponent : Component, IWires
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{
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[ComponentDependency] public readonly ApcPowerReceiverComponent? DeviceRecvComponent = default!;
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[ComponentDependency] public readonly AtmosMonitorComponent? AtmosMonitorComponent = default!;
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[ComponentDependency] public readonly DeviceNetworkComponent? DeviceNetComponent = default!;
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[ComponentDependency] public readonly WiresComponent? WiresComponent = null;
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private AirAlarmSystem? _airAlarmSystem;
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[ViewVariables] public AirAlarmMode CurrentMode { get; set; }
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// Remember to null this afterwards.
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[ViewVariables] public IAirAlarmModeUpdate? CurrentModeUpdater { get; set; }
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public override string Name => "AirAlarm";
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public Dictionary<string, IAtmosDeviceData> DeviceData = new();
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public HashSet<NetUserId> ActivePlayers = new();
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public bool FullAccess = false;
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public bool CanSync = true;
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// <-- Wires -->
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private CancellationTokenSource _powerPulsedCancel = new();
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private int PowerPulsedTimeout = 30;
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private enum Wires
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{
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// Cutting this kills power.
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// Pulsing it disrupts power.
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Power,
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// Cutting this allows full access.
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// Pulsing this does nothing.
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Access,
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// Cutting/Remending this resets ONLY from panic mode.
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// Pulsing this sets panic mode.
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Panic,
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// Cutting this clears sync'd devices, and makes
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// the alarm unable to resync.
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// Pulsing this resyncs all devices (ofc current
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// implementation just auto-does this anyways)
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DeviceSync,
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// This does nothing. (placeholder for AI wire,
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// if that ever gets implemented)
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Dummy
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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foreach (var wire in Enum.GetValues<Wires>())
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builder.CreateWire(wire);
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UpdateWires();
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}
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public void UpdateWires()
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{
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if (_airAlarmSystem == null)
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_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
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if (WiresComponent == null) return;
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var pwrLightState = (PowerPulsed, PowerCut) switch {
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(true, false) => StatusLightState.BlinkingFast,
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(_, true) => StatusLightState.Off,
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(_, _) => StatusLightState.On
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};
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var powerLight = new StatusLightData(Color.Yellow, pwrLightState, "POWR");
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var accessLight = new StatusLightData(
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Color.Green,
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WiresComponent.IsWireCut(Wires.Access) ? StatusLightState.Off : StatusLightState.On,
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"ACC"
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);
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var panicLight = new StatusLightData(
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Color.Red,
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CurrentMode == AirAlarmMode.Panic ? StatusLightState.On : StatusLightState.Off,
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"PAN"
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);
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var syncLightState = StatusLightState.BlinkingSlow;
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if (AtmosMonitorComponent != null && !AtmosMonitorComponent.NetEnabled)
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syncLightState = StatusLightState.Off;
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else if (DeviceData.Count != 0)
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syncLightState = StatusLightState.On;
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var syncLight = new StatusLightData(Color.Orange, syncLightState, "NET");
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WiresComponent.SetStatus(AirAlarmWireStatus.Power, powerLight);
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WiresComponent.SetStatus(AirAlarmWireStatus.Access, accessLight);
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WiresComponent.SetStatus(AirAlarmWireStatus.Panic, panicLight);
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WiresComponent.SetStatus(AirAlarmWireStatus.DeviceSync, syncLight);
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}
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private bool _powerCut;
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private bool PowerCut
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{
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get => _powerCut;
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set
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{
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_powerCut = value;
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SetPower();
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}
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}
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private bool _powerPulsed;
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private bool PowerPulsed
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{
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get => _powerPulsed && !_powerCut;
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set
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{
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_powerPulsed = value;
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SetPower();
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}
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}
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private void SetPower()
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{
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if (DeviceRecvComponent != null
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&& WiresComponent != null)
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DeviceRecvComponent.PowerDisabled = PowerPulsed || PowerCut;
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}
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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if (DeviceNetComponent == null) return;
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if (_airAlarmSystem == null)
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_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
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switch (args.Action)
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{
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case Pulse:
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switch (args.Identifier)
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{
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case Wires.Power:
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PowerPulsed = true;
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_powerPulsedCancel.Cancel();
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_powerPulsedCancel = new CancellationTokenSource();
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Owner.SpawnTimer(TimeSpan.FromSeconds(PowerPulsedTimeout),
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() => PowerPulsed = false,
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_powerPulsedCancel.Token);
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break;
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case Wires.Panic:
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if (CurrentMode != AirAlarmMode.Panic)
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_airAlarmSystem.SetMode(Owner, DeviceNetComponent.Address, AirAlarmMode.Panic, true, false);
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break;
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case Wires.DeviceSync:
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_airAlarmSystem.SyncAllDevices(Owner);
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break;
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}
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break;
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case Mend:
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switch (args.Identifier)
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{
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case Wires.Power:
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_powerPulsedCancel.Cancel();
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PowerPulsed = false;
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PowerCut = false;
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break;
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case Wires.Panic:
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if (CurrentMode == AirAlarmMode.Panic)
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_airAlarmSystem.SetMode(Owner, DeviceNetComponent.Address, AirAlarmMode.Filtering, true, false);
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break;
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case Wires.Access:
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FullAccess = false;
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break;
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case Wires.DeviceSync:
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if (AtmosMonitorComponent != null)
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AtmosMonitorComponent.NetEnabled = true;
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break;
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}
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break;
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case Cut:
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switch (args.Identifier)
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{
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case Wires.DeviceSync:
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DeviceData.Clear();
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if (AtmosMonitorComponent != null)
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{
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AtmosMonitorComponent.NetworkAlarmStates.Clear();
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AtmosMonitorComponent.NetEnabled = false;
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}
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break;
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case Wires.Power:
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PowerCut = true;
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break;
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case Wires.Access:
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FullAccess = true;
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break;
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}
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break;
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}
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UpdateWires();
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}
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}
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}
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