Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: E F R <602406+Efruit@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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67
Content.Client/Atmos/Monitor/AtmosMonitorVisualizer.cs
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67
Content.Client/Atmos/Monitor/AtmosMonitorVisualizer.cs
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using System.Collections.Generic;
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using Content.Shared.Atmos.Monitor;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Atmos.Monitor
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{
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public class AtmosMonitorVisualizer : AppearanceVisualizer
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{
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[Dependency] IEntityManager _entityManager = default!;
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[DataField("layerMap")]
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private string _layerMap { get; } = string.Empty;
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[DataField("alarmStates")]
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private readonly Dictionary<AtmosMonitorAlarmType, string> _alarmStates = new();
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[DataField("hideOnDepowered")]
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private readonly List<string>? _hideOnDepowered;
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// eh...
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[DataField("setOnDepowered")]
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private readonly Dictionary<string, string>? _setOnDepowered;
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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IoCManager.InjectDependencies(this);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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if (!_entityManager.TryGetComponent<SpriteComponent>(component.Owner, out var sprite))
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return;
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if (!sprite.LayerMapTryGet(_layerMap, out int layer))
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return;
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if (component.TryGetData<bool>("powered", out var powered))
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{
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if (_hideOnDepowered != null)
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foreach (var visLayer in _hideOnDepowered)
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if (sprite.LayerMapTryGet(visLayer, out int powerVisibilityLayer))
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sprite.LayerSetVisible(powerVisibilityLayer, powered);
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if (_setOnDepowered != null && !powered)
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foreach (var (setLayer, state) in _setOnDepowered)
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if (sprite.LayerMapTryGet(setLayer, out int setStateLayer))
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sprite.LayerSetState(setStateLayer, new RSI.StateId(state));
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}
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if (component.TryGetData<Vector2>("offset", out Vector2 offset))
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{
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sprite.Offset = offset;
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}
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if (component.TryGetData<AtmosMonitorAlarmType>("alarmType", out var alarmType)
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&& powered)
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if (_alarmStates.TryGetValue(alarmType, out var state))
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sprite.LayerSetState(layer, new RSI.StateId(state));
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}
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}
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}
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