Disarm 1498 (#11016)
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@@ -15,10 +15,7 @@ namespace Content.Shared.CombatMode
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private TargetingZone _activeZone;
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[DataField("disarmFailChance")]
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public readonly float BaseDisarmFailChance = 0.4f;
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[DataField("pushChance")]
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public readonly float BasePushFailChance = 0.4f;
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public readonly float BaseDisarmFailChance = 0.75f;
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[DataField("disarmFailSound")]
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public readonly SoundSpecifier DisarmFailSound = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg");
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