Equipment verbs & admin inventory access. (#14315)
This commit is contained in:
@@ -7,6 +7,8 @@ using Content.Shared.Radio;
|
||||
using Content.Shared.Slippery;
|
||||
using Content.Shared.Strip.Components;
|
||||
using Content.Shared.Temperature;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Shared.Inventory;
|
||||
|
||||
@@ -23,6 +25,8 @@ public partial class InventorySystem
|
||||
SubscribeLocalEvent<InventoryComponent, SeeIdentityAttemptEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, GetDefaultRadioChannelEvent>(RelayInventoryEvent);
|
||||
|
||||
SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetStrippingVerbs);
|
||||
}
|
||||
|
||||
protected void RelayInventoryEvent<T>(EntityUid uid, InventoryComponent component, T args) where T : EntityEventArgs, IInventoryRelayEvent
|
||||
@@ -38,6 +42,33 @@ public partial class InventorySystem
|
||||
RaiseLocalEvent(container.ContainedEntity.Value, ev, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGetStrippingVerbs(EntityUid uid, InventoryComponent component, GetVerbsEvent<EquipmentVerb> args)
|
||||
{
|
||||
// Automatically relay stripping related verbs to all equipped clothing.
|
||||
|
||||
if (!_prototypeManager.TryIndex(component.TemplateId, out InventoryTemplatePrototype? proto))
|
||||
return;
|
||||
|
||||
if (!TryComp(uid, out ContainerManagerComponent? containers))
|
||||
return;
|
||||
|
||||
var ev = new InventoryRelayedEvent<GetVerbsEvent<EquipmentVerb>>(args);
|
||||
foreach (var slotDef in proto.Slots)
|
||||
{
|
||||
if (slotDef.StripHidden && args.User != uid)
|
||||
continue;
|
||||
|
||||
if (!containers.TryGetContainer(slotDef.Name, out var container))
|
||||
continue;
|
||||
|
||||
if (container is not ContainerSlot slot || slot.ContainedEntity is not { } ent)
|
||||
continue;
|
||||
|
||||
RaiseLocalEvent(ent, ev);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -49,7 +80,7 @@ public partial class InventorySystem
|
||||
/// happens to be a dead mouse. Clothing that wishes to modify movement speed must subscribe to
|
||||
/// InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent>
|
||||
/// </remarks>
|
||||
public sealed class InventoryRelayedEvent<TEvent> : EntityEventArgs where TEvent : EntityEventArgs, IInventoryRelayEvent
|
||||
public sealed class InventoryRelayedEvent<TEvent> : EntityEventArgs where TEvent : EntityEventArgs
|
||||
{
|
||||
public readonly TEvent Args;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user