Equipment verbs & admin inventory access. (#14315)

This commit is contained in:
Leon Friedrich
2023-03-06 06:12:08 +13:00
committed by GitHub
parent a9b268af49
commit b148bebd60
29 changed files with 499 additions and 141 deletions

View File

@@ -0,0 +1,47 @@
namespace Content.Shared.Administration.Managers;
/// <summary>
/// Manages server administrators and their permission flags.
/// </summary>
public interface ISharedAdminManager
{
/// <summary>
/// Gets the admin data for a player, if they are an admin.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own entity.
/// </remarks>
/// <param name="includeDeAdmin">
/// Whether to return admin data for admins that are current de-adminned.
/// </param>
/// <returns><see langword="null" /> if the player is not an admin.</returns>
AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false);
/// <summary>
/// See if a player has an admin flag.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own entity.
/// </remarks>
/// <returns>True if the player is and admin and has the specified flags.</returns>
bool HasAdminFlag(EntityUid player, AdminFlags flag)
{
var data = GetAdminData(player);
return data != null && data.HasFlag(flag);
}
/// <summary>
/// Checks if a player is an admin.
/// </summary>
/// <remarks>
/// When used by the client, this only returns accurate results for the player's own entity.
/// </remarks>
/// <param name="includeDeAdmin">
/// Whether to return admin data for admins that are current de-adminned.
/// </param>
/// <returns>true if the player is an admin, false otherwise.</returns>
bool IsAdmin(EntityUid uid, bool includeDeAdmin = false)
{
return GetAdminData(uid, includeDeAdmin) != null;
}
}