Add a test to check that maps are not saved postmapinit (#1987)
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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