Makes protolathe use machine parts
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class GlassBeakerComponent : Component
|
||||
{
|
||||
public override string Name => "GlassBeaker";
|
||||
}
|
||||
}
|
||||
@@ -101,6 +101,13 @@
|
||||
- state: protolathe_panel
|
||||
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||
- type: ResearchClient
|
||||
- type: Construction
|
||||
graph: machine
|
||||
node: machine
|
||||
- type: BreakableConstruction
|
||||
node: machineFrame
|
||||
- type: Machine
|
||||
board: ProtolatheMachineCircuitboard
|
||||
- type: Wires
|
||||
BoardName: "Protolathe"
|
||||
LayoutId: Protolathe
|
||||
|
||||
@@ -21,3 +21,19 @@
|
||||
Manipulator: 1
|
||||
materialRequirements:
|
||||
Glass: 1
|
||||
|
||||
- type: entity
|
||||
id: ProtolatheMachineCircuitboard
|
||||
parent: BaseMachineCircuitboard
|
||||
name: Protolathe (Machine Board)
|
||||
components:
|
||||
- type: MachineBoard
|
||||
prototype: Protolathe
|
||||
requirements:
|
||||
MatterBin: 2
|
||||
Manipulator: 2
|
||||
componentRequirements:
|
||||
GlassBeaker:
|
||||
Amount: 2
|
||||
DefaultPrototype: Beaker
|
||||
ExamineName: Glass Beaker
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
- type: Pourable
|
||||
transferAmount: 5.0
|
||||
- type: Spillable
|
||||
- type: GlassBeaker
|
||||
|
||||
- type: entity
|
||||
name: large beaker
|
||||
@@ -37,6 +38,7 @@
|
||||
- type: Pourable
|
||||
transferAmount: 5.0
|
||||
- type: Spillable
|
||||
- type: GlassBeaker
|
||||
|
||||
- type: entity
|
||||
name: dropper
|
||||
|
||||
Reference in New Issue
Block a user