Makes protolathe use machine parts
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@@ -0,0 +1,10 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Chemistry
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{
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[RegisterComponent]
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public class GlassBeakerComponent : Component
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{
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public override string Name => "GlassBeaker";
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}
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}
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@@ -101,6 +101,13 @@
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- state: protolathe_panel
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- state: protolathe_panel
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map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
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map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
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- type: ResearchClient
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- type: ResearchClient
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- type: Construction
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graph: machine
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node: machine
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- type: BreakableConstruction
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node: machineFrame
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- type: Machine
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board: ProtolatheMachineCircuitboard
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- type: Wires
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- type: Wires
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BoardName: "Protolathe"
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BoardName: "Protolathe"
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LayoutId: Protolathe
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LayoutId: Protolathe
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@@ -21,3 +21,19 @@
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Manipulator: 1
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Manipulator: 1
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materialRequirements:
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materialRequirements:
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Glass: 1
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Glass: 1
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- type: entity
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id: ProtolatheMachineCircuitboard
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parent: BaseMachineCircuitboard
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name: Protolathe (Machine Board)
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components:
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- type: MachineBoard
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prototype: Protolathe
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requirements:
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MatterBin: 2
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Manipulator: 2
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componentRequirements:
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GlassBeaker:
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Amount: 2
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DefaultPrototype: Beaker
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ExamineName: Glass Beaker
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@@ -17,6 +17,7 @@
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- type: Pourable
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- type: Pourable
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transferAmount: 5.0
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transferAmount: 5.0
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- type: Spillable
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- type: Spillable
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- type: GlassBeaker
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- type: entity
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- type: entity
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name: large beaker
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name: large beaker
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@@ -37,6 +38,7 @@
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- type: Pourable
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- type: Pourable
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transferAmount: 5.0
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transferAmount: 5.0
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- type: Spillable
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- type: Spillable
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- type: GlassBeaker
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- type: entity
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- type: entity
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name: dropper
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name: dropper
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