Replace StationRandomTransform (#29149)

* Revert "Rotate and Offset station CCVar nuke (#26175)"

This reverts commit 44b20f60ff.

# Conflicts:
#	Content.Server/Station/Systems/StationSystem.cs
#	Resources/Prototypes/Maps/europa.yml

* Fix

* Review
This commit is contained in:
metalgearsloth
2024-06-18 23:27:34 +10:00
committed by GitHub
parent 92159edba3
commit b0b76a1133
8 changed files with 23 additions and 73 deletions

View File

@@ -160,6 +160,12 @@ namespace Content.Server.GameTicking
// whereas the command can also be used on an existing map.
var loadOpts = loadOptions ?? new MapLoadOptions();
if (map.MaxRandomOffset != 0f)
loadOpts.Offset = _robustRandom.NextVector2(map.MaxRandomOffset);
if (map.RandomRotation)
loadOpts.Rotation = _robustRandom.NextAngle();
var ev = new PreGameMapLoad(targetMapId, map, loadOpts);
RaiseLocalEvent(ev);

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@@ -3,6 +3,7 @@ using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Diagnostics;
using System.Numerics;
namespace Content.Server.Maps;
@@ -21,16 +22,22 @@ public sealed partial class GameMapPrototype : IPrototype
[IdDataField]
public string ID { get; private set; } = default!;
[DataField]
public float MaxRandomOffset = 1000f;
[DataField]
public bool RandomRotation = true;
/// <summary>
/// Name of the map to use in generic messages, like the map vote.
/// </summary>
[DataField("mapName", required: true)]
[DataField(required: true)]
public string MapName { get; private set; } = default!;
/// <summary>
/// Relative directory path to the given map, i.e. `/Maps/saltern.yml`
/// </summary>
[DataField("mapPath", required: true)]
[DataField(required: true)]
public ResPath MapPath { get; private set; } = default!;
[DataField("stations", required: true)]

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@@ -1,16 +0,0 @@
using Content.Server.Station.Systems;
namespace Content.Server.Station.Components;
/// <summary>
/// Stores station parameters that can be randomized by the roundstart
/// </summary>
[RegisterComponent, Access(typeof(StationSystem))]
public sealed partial class StationRandomTransformComponent : Component
{
[DataField]
public float? MaxStationOffset = 100.0f;
[DataField]
public bool EnableStationRotation = true;
}

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@@ -1,10 +1,9 @@
using System.Linq;
using System.Numerics;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Station.Components;
using Content.Server.Station.Events;
using Content.Shared.Fax;
using Content.Shared.CCVar;
using Content.Shared.Station;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -28,10 +27,12 @@ namespace Content.Server.Station.Systems;
[PublicAPI]
public sealed class StationSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly MapSystem _map = default!;
@@ -282,51 +283,11 @@ public sealed class StationSystem : EntitySystem
var data = Comp<StationDataComponent>(station);
name ??= MetaData(station).EntityName;
var entry = gridIds ?? Array.Empty<EntityUid>();
foreach (var grid in entry)
foreach (var grid in gridIds ?? Array.Empty<EntityUid>())
{
AddGridToStation(station, grid, null, data, name);
}
if (TryComp<StationRandomTransformComponent>(station, out var random))
{
Angle? rotation = null;
Vector2? offset = null;
if (random.MaxStationOffset != null)
offset = _random.NextVector2(-random.MaxStationOffset.Value, random.MaxStationOffset.Value);
if (random.EnableStationRotation)
rotation = _random.NextAngle();
foreach (var grid in entry)
{
//planetary maps give an error when trying to change from position or rotation.
//This is still the case, but it will be irrelevant after the https://github.com/space-wizards/space-station-14/pull/26510
if (rotation != null && offset != null)
{
var pos = _transform.GetWorldPosition(grid);
_transform.SetWorldPositionRotation(grid, pos + offset.Value, rotation.Value);
continue;
}
if (rotation != null)
{
_transform.SetWorldRotation(grid, rotation.Value);
continue;
}
if (offset != null)
{
var pos = _transform.GetWorldPosition(grid);
_transform.SetWorldPosition(grid, pos + offset.Value);
continue;
}
}
}
if (LifeStage(station) < EntityLifeStage.MapInitialized)
throw new Exception($"Station must be man-initialized");
var ev = new StationPostInitEvent((station, data));
RaiseLocalEvent(station, ref ev, true);

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@@ -4,12 +4,6 @@
components:
- type: StationData
- type: entity
id: BaseRandomStation
abstract: true
components:
- type: StationRandomTransform
- type: entity
id: BaseStationCargo
abstract: true

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@@ -25,7 +25,6 @@
- BaseStationSiliconLawCrewsimov
- BaseStationAllEventsEligible
- BaseStationNanotrasen
- BaseRandomStation
noSpawn: true
components:
- type: Transform

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@@ -2,6 +2,8 @@
id: Europa
mapName: 'Europa'
mapPath: /Maps/europa.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
maxPlayers: 40
stations:
@@ -10,9 +12,6 @@
components:
- type: StationBiome
biome: Snow
- type: StationRandomTransform
enableStationRotation: false
maxStationOffset: null
- type: StationNameSetup
mapNameTemplate: '{0} Europa {1}'
nameGenerator:

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@@ -2,14 +2,14 @@
id: Train
mapName: 'Train'
mapPath: /Maps/train.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 10
maxPlayers: 50
stations:
Train:
stationProto: StandardNanotrasenStation
components:
- type: StationRandomTransform
enableStationRotation: false
- type: StationNameSetup
mapNameTemplate: 'Train "Sentipode" {0}-{1}'
nameGenerator: