Replace StationRandomTransform (#29149)
* Revert "Rotate and Offset station CCVar nuke (#26175)"
This reverts commit 44b20f60ff.
# Conflicts:
# Content.Server/Station/Systems/StationSystem.cs
# Resources/Prototypes/Maps/europa.yml
* Fix
* Review
This commit is contained in:
@@ -1,10 +1,9 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Station.Components;
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using Content.Server.Station.Events;
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using Content.Shared.Fax;
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using Content.Shared.CCVar;
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using Content.Shared.Station;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -28,10 +27,12 @@ namespace Content.Server.Station.Systems;
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[PublicAPI]
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public sealed class StationSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly MapSystem _map = default!;
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@@ -282,51 +283,11 @@ public sealed class StationSystem : EntitySystem
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var data = Comp<StationDataComponent>(station);
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name ??= MetaData(station).EntityName;
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var entry = gridIds ?? Array.Empty<EntityUid>();
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foreach (var grid in entry)
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foreach (var grid in gridIds ?? Array.Empty<EntityUid>())
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{
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AddGridToStation(station, grid, null, data, name);
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}
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if (TryComp<StationRandomTransformComponent>(station, out var random))
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{
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Angle? rotation = null;
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Vector2? offset = null;
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if (random.MaxStationOffset != null)
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offset = _random.NextVector2(-random.MaxStationOffset.Value, random.MaxStationOffset.Value);
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if (random.EnableStationRotation)
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rotation = _random.NextAngle();
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foreach (var grid in entry)
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{
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//planetary maps give an error when trying to change from position or rotation.
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//This is still the case, but it will be irrelevant after the https://github.com/space-wizards/space-station-14/pull/26510
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if (rotation != null && offset != null)
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{
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var pos = _transform.GetWorldPosition(grid);
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_transform.SetWorldPositionRotation(grid, pos + offset.Value, rotation.Value);
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continue;
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}
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if (rotation != null)
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{
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_transform.SetWorldRotation(grid, rotation.Value);
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continue;
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}
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if (offset != null)
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{
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var pos = _transform.GetWorldPosition(grid);
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_transform.SetWorldPosition(grid, pos + offset.Value);
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continue;
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}
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}
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}
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if (LifeStage(station) < EntityLifeStage.MapInitialized)
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throw new Exception($"Station must be man-initialized");
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var ev = new StationPostInitEvent((station, data));
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RaiseLocalEvent(station, ref ev, true);
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