EntityLootTable deleted (#37604)
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@@ -1,6 +1,5 @@
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using Content.Shared.EntityList;
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using Content.Shared.EntityTable.EntitySelectors;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Gatherable.Components;
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@@ -25,11 +24,13 @@ public sealed partial class GatherableComponent : Component
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/// - Tag1
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/// - Tag2
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/// loot:
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/// Tag1: LootTableID1
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/// Tag2: LootTableID2
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/// Tag1: !type:NestedSelector
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/// tableId: LootTableID1
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/// Tag2: !type:NestedSelector
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/// tableId: LootTableID2
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/// </summary>
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[DataField]
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public Dictionary<string, ProtoId<EntityLootTablePrototype>>? Loot = new();
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public Dictionary<string, EntityTableSelector>? Loot = new();
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/// <summary>
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/// Random shift of the appearing entity during gathering
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