Dungeon fixes (#14563)

This commit is contained in:
metalgearsloth
2023-03-10 21:19:27 +11:00
committed by GitHub
parent 27bda1dff9
commit b0714ca45a
3 changed files with 14 additions and 5 deletions

View File

@@ -157,7 +157,12 @@ public sealed partial class DungeonJob
ClearDoor(dungeon, grid, entrancePos);
var gridCoords = grid.GridTileToLocal(entrancePos);
// Need to offset the spawn to avoid spawning in the room.
_entManager.SpawnEntity(gen.Door, gridCoords);
foreach (var ent in gen.Entities)
{
_entManager.SpawnEntity(ent, gridCoords);
}
count--;
// Clear out any biome tiles nearby to avoid blocking it

View File

@@ -1,6 +1,7 @@
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Procedural.PostGeneration;
@@ -15,8 +16,11 @@ public sealed class EntrancePostGen : IPostDunGen
[DataField("count")]
public int Count = 1;
[DataField("door", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Door = "AirlockGlass";
[DataField("entities", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> Entities = new()
{
"AirlockGlass"
};
[DataField("tile", customTypeSerializer:typeof(PrototypeIdSerializer<ContentTileDefinition>))]
public string Tile = "FloorSteel";

View File

@@ -278,8 +278,8 @@
frequency: 1
decals:
- grasssnowa1
- grassnowa2
- grassnowa3
- grasssnowa2
- grasssnowa3
- grasssnowb1
- grasssnowb2
- grasssnowb3