Minor ReflectionSystem refactor (#37039)
* ReflectComponentLogicFix Added bool InRightPlace and updated relevant system * Using SlotFlags * edits * refactor * add missing relay --------- Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
This commit is contained in:
@@ -1,25 +1,20 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item.ItemToggle;
|
||||
using Content.Shared.Item.ItemToggle.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Projectiles;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Content.Shared.Weapons.Ranged.Events;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Weapons.Reflect;
|
||||
|
||||
@@ -28,7 +23,6 @@ namespace Content.Shared.Weapons.Reflect;
|
||||
/// </summary>
|
||||
public sealed class ReflectSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
@@ -37,74 +31,82 @@ public sealed class ReflectSystem : EntitySystem
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Subs.SubscribeWithRelay<ReflectComponent, ProjectileReflectAttemptEvent>(OnReflectUserCollide, baseEvent: false);
|
||||
Subs.SubscribeWithRelay<ReflectComponent, HitScanReflectAttemptEvent>(OnReflectUserHitscan, baseEvent: false);
|
||||
SubscribeLocalEvent<ReflectComponent, ProjectileReflectAttemptEvent>(OnReflectCollide);
|
||||
SubscribeLocalEvent<ReflectComponent, HitScanReflectAttemptEvent>(OnReflectHitscan);
|
||||
|
||||
SubscribeLocalEvent<ReflectComponent, GotEquippedEvent>(OnReflectEquipped);
|
||||
SubscribeLocalEvent<ReflectComponent, GotUnequippedEvent>(OnReflectUnequipped);
|
||||
SubscribeLocalEvent<ReflectComponent, GotEquippedHandEvent>(OnReflectHandEquipped);
|
||||
SubscribeLocalEvent<ReflectComponent, GotUnequippedHandEvent>(OnReflectHandUnequipped);
|
||||
SubscribeLocalEvent<ReflectComponent, ItemToggledEvent>(OnToggleReflect);
|
||||
|
||||
SubscribeLocalEvent<ReflectUserComponent, ProjectileReflectAttemptEvent>(OnReflectUserCollide);
|
||||
SubscribeLocalEvent<ReflectUserComponent, HitScanReflectAttemptEvent>(OnReflectUserHitscan);
|
||||
}
|
||||
|
||||
private void OnReflectUserHitscan(EntityUid uid, ReflectUserComponent component, ref HitScanReflectAttemptEvent args)
|
||||
{
|
||||
if (args.Reflected)
|
||||
return;
|
||||
|
||||
foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(uid, SlotFlags.All & ~SlotFlags.POCKET))
|
||||
{
|
||||
if (!TryReflectHitscan(uid, ent, args.Shooter, args.SourceItem, args.Direction, args.Reflective, out var dir))
|
||||
continue;
|
||||
|
||||
args.Direction = dir.Value;
|
||||
args.Reflected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReflectUserCollide(EntityUid uid, ReflectUserComponent component, ref ProjectileReflectAttemptEvent args)
|
||||
{
|
||||
foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(uid, SlotFlags.All & ~SlotFlags.POCKET))
|
||||
{
|
||||
if (!TryReflectProjectile(uid, ent, args.ProjUid))
|
||||
continue;
|
||||
|
||||
args.Cancelled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReflectCollide(EntityUid uid, ReflectComponent component, ref ProjectileReflectAttemptEvent args)
|
||||
private void OnReflectUserCollide(Entity<ReflectComponent> ent, ref ProjectileReflectAttemptEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
if (TryReflectProjectile(uid, uid, args.ProjUid, reflect: component))
|
||||
if (!ent.Comp.InRightPlace)
|
||||
return; // only reflect when equipped correctly
|
||||
|
||||
if (TryReflectProjectile(ent, ent.Owner, args.ProjUid))
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
private bool TryReflectProjectile(EntityUid user, EntityUid reflector, EntityUid projectile, ProjectileComponent? projectileComp = null, ReflectComponent? reflect = null)
|
||||
private void OnReflectUserHitscan(Entity<ReflectComponent> ent, ref HitScanReflectAttemptEvent args)
|
||||
{
|
||||
if (!Resolve(reflector, ref reflect, false) ||
|
||||
!TryComp<ReflectiveComponent>(projectile, out var reflective) ||
|
||||
(reflect.Reflects & reflective.Reflective) == 0x0 ||
|
||||
!_toggle.IsActivated(reflector) ||
|
||||
!_random.Prob(reflect.ReflectProb) ||
|
||||
if (args.Reflected)
|
||||
return;
|
||||
|
||||
if (!ent.Comp.InRightPlace)
|
||||
return; // only reflect when equipped correctly
|
||||
|
||||
if (TryReflectHitscan(ent, ent.Owner, args.Shooter, args.SourceItem, args.Direction, args.Reflective, out var dir))
|
||||
{
|
||||
args.Direction = dir.Value;
|
||||
args.Reflected = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReflectCollide(Entity<ReflectComponent> ent, ref ProjectileReflectAttemptEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
if (TryReflectProjectile(ent, ent.Owner, args.ProjUid))
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
private void OnReflectHitscan(Entity<ReflectComponent> ent, ref HitScanReflectAttemptEvent args)
|
||||
{
|
||||
if (args.Reflected)
|
||||
return;
|
||||
|
||||
if (TryReflectHitscan(ent, ent.Owner, args.Shooter, args.SourceItem, args.Direction, args.Reflective, out var dir))
|
||||
{
|
||||
args.Direction = dir.Value;
|
||||
args.Reflected = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryReflectProjectile(Entity<ReflectComponent> reflector, EntityUid user, Entity<ProjectileComponent?> projectile)
|
||||
{
|
||||
if (!TryComp<ReflectiveComponent>(projectile, out var reflective) ||
|
||||
(reflector.Comp.Reflects & reflective.Reflective) == 0x0 ||
|
||||
!_toggle.IsActivated(reflector.Owner) ||
|
||||
!_random.Prob(reflector.Comp.ReflectProb) ||
|
||||
!TryComp<PhysicsComponent>(projectile, out var physics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var rotation = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2).Opposite();
|
||||
var rotation = _random.NextAngle(-reflector.Comp.Spread / 2, reflector.Comp.Spread / 2).Opposite();
|
||||
var existingVelocity = _physics.GetMapLinearVelocity(projectile, component: physics);
|
||||
var relativeVelocity = existingVelocity - _physics.GetMapLinearVelocity(user);
|
||||
var newVelocity = rotation.RotateVec(relativeVelocity);
|
||||
@@ -118,15 +120,15 @@ public sealed class ReflectSystem : EntitySystem
|
||||
var newRot = rotation.RotateVec(locRot.ToVec());
|
||||
_transform.SetLocalRotation(projectile, newRot.ToAngle());
|
||||
|
||||
PlayAudioAndPopup(reflect, user);
|
||||
PlayAudioAndPopup(reflector.Comp, user);
|
||||
|
||||
if (Resolve(projectile, ref projectileComp, false))
|
||||
if (Resolve(projectile, ref projectile.Comp, false))
|
||||
{
|
||||
_adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected {ToPrettyString(projectile)} from {ToPrettyString(projectileComp.Weapon)} shot by {projectileComp.Shooter}");
|
||||
_adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected {ToPrettyString(projectile)} from {ToPrettyString(projectile.Comp.Weapon)} shot by {projectile.Comp.Shooter}");
|
||||
|
||||
projectileComp.Shooter = user;
|
||||
projectileComp.Weapon = user;
|
||||
Dirty(projectile, projectileComp);
|
||||
projectile.Comp.Shooter = user;
|
||||
projectile.Comp.Weapon = user;
|
||||
Dirty(projectile, projectile.Comp);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -135,19 +137,34 @@ public sealed class ReflectSystem : EntitySystem
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnReflectHitscan(EntityUid uid, ReflectComponent component, ref HitScanReflectAttemptEvent args)
|
||||
private bool TryReflectHitscan(
|
||||
Entity<ReflectComponent> reflector,
|
||||
EntityUid user,
|
||||
EntityUid? shooter,
|
||||
EntityUid shotSource,
|
||||
Vector2 direction,
|
||||
ReflectType hitscanReflectType,
|
||||
[NotNullWhen(true)] out Vector2? newDirection)
|
||||
{
|
||||
if (args.Reflected)
|
||||
if ((reflector.Comp.Reflects & hitscanReflectType) == 0x0 ||
|
||||
!_toggle.IsActivated(reflector.Owner) ||
|
||||
!_random.Prob(reflector.Comp.ReflectProb))
|
||||
{
|
||||
return;
|
||||
newDirection = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryReflectHitscan(uid, uid, args.Shooter, args.SourceItem, args.Direction, args.Reflective, out var dir))
|
||||
{
|
||||
args.Direction = dir.Value;
|
||||
args.Reflected = true;
|
||||
}
|
||||
PlayAudioAndPopup(reflector.Comp, user);
|
||||
|
||||
var spread = _random.NextAngle(-reflector.Comp.Spread / 2, reflector.Comp.Spread / 2);
|
||||
newDirection = -spread.RotateVec(direction);
|
||||
|
||||
if (shooter != null)
|
||||
_adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected hitscan from {ToPrettyString(shotSource)} shot by {ToPrettyString(shooter.Value)}");
|
||||
else
|
||||
_adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected hitscan from {ToPrettyString(shotSource)}");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void PlayAudioAndPopup(ReflectComponent reflect, EntityUid user)
|
||||
@@ -160,83 +177,27 @@ public sealed class ReflectSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryReflectHitscan(
|
||||
EntityUid user,
|
||||
EntityUid reflector,
|
||||
EntityUid? shooter,
|
||||
EntityUid shotSource,
|
||||
Vector2 direction,
|
||||
ReflectType hitscanReflectType,
|
||||
[NotNullWhen(true)] out Vector2? newDirection)
|
||||
private void OnReflectEquipped(Entity<ReflectComponent> ent, ref GotEquippedEvent args)
|
||||
{
|
||||
if (!TryComp<ReflectComponent>(reflector, out var reflect) ||
|
||||
(reflect.Reflects & hitscanReflectType) == 0x0 ||
|
||||
!_toggle.IsActivated(reflector) ||
|
||||
!_random.Prob(reflect.ReflectProb))
|
||||
{
|
||||
newDirection = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
PlayAudioAndPopup(reflect, user);
|
||||
|
||||
var spread = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2);
|
||||
newDirection = -spread.RotateVec(direction);
|
||||
|
||||
if (shooter != null)
|
||||
_adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected hitscan from {ToPrettyString(shotSource)} shot by {ToPrettyString(shooter.Value)}");
|
||||
else
|
||||
_adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected hitscan from {ToPrettyString(shotSource)}");
|
||||
|
||||
return true;
|
||||
ent.Comp.InRightPlace = (ent.Comp.SlotFlags & args.SlotFlags) == args.SlotFlags;
|
||||
Dirty(ent);
|
||||
}
|
||||
|
||||
private void OnReflectEquipped(EntityUid uid, ReflectComponent component, GotEquippedEvent args)
|
||||
private void OnReflectUnequipped(Entity<ReflectComponent> ent, ref GotUnequippedEvent args)
|
||||
{
|
||||
if (_gameTiming.ApplyingState)
|
||||
return;
|
||||
|
||||
EnsureComp<ReflectUserComponent>(args.Equipee);
|
||||
ent.Comp.InRightPlace = false;
|
||||
Dirty(ent);
|
||||
}
|
||||
|
||||
private void OnReflectUnequipped(EntityUid uid, ReflectComponent comp, GotUnequippedEvent args)
|
||||
private void OnReflectHandEquipped(Entity<ReflectComponent> ent, ref GotEquippedHandEvent args)
|
||||
{
|
||||
RefreshReflectUser(args.Equipee);
|
||||
ent.Comp.InRightPlace = ent.Comp.ReflectingInHands;
|
||||
Dirty(ent);
|
||||
}
|
||||
|
||||
private void OnReflectHandEquipped(EntityUid uid, ReflectComponent component, GotEquippedHandEvent args)
|
||||
private void OnReflectHandUnequipped(Entity<ReflectComponent> ent, ref GotUnequippedHandEvent args)
|
||||
{
|
||||
if (_gameTiming.ApplyingState)
|
||||
return;
|
||||
|
||||
EnsureComp<ReflectUserComponent>(args.User);
|
||||
}
|
||||
|
||||
private void OnReflectHandUnequipped(EntityUid uid, ReflectComponent component, GotUnequippedHandEvent args)
|
||||
{
|
||||
RefreshReflectUser(args.User);
|
||||
}
|
||||
|
||||
private void OnToggleReflect(EntityUid uid, ReflectComponent comp, ref ItemToggledEvent args)
|
||||
{
|
||||
if (args.User is {} user)
|
||||
RefreshReflectUser(user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes whether someone has reflection potential so we can raise directed events on them.
|
||||
/// </summary>
|
||||
private void RefreshReflectUser(EntityUid user)
|
||||
{
|
||||
foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(user, SlotFlags.All & ~SlotFlags.POCKET))
|
||||
{
|
||||
if (!HasComp<ReflectComponent>(ent) || !_toggle.IsActivated(ent))
|
||||
continue;
|
||||
|
||||
EnsureComp<ReflectUserComponent>(user);
|
||||
return;
|
||||
}
|
||||
|
||||
RemCompDeferred<ReflectUserComponent>(user);
|
||||
ent.Comp.InRightPlace = false;
|
||||
Dirty(ent);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user