Minor ReflectionSystem refactor (#37039)
* ReflectComponentLogicFix Added bool InRightPlace and updated relevant system * Using SlotFlags * edits * refactor * add missing relay --------- Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
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@@ -17,6 +17,7 @@ using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Overlays;
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using Content.Shared.Projectiles;
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using Content.Shared.Radio;
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using Content.Shared.Slippery;
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using Content.Shared.Strip.Components;
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@@ -56,6 +57,8 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, GetSlowedOverSlipperyModifierEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ModifySlowOnDamageSpeedEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ExtinguishEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ProjectileReflectAttemptEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, HitScanReflectAttemptEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetContrabandDetailsEvent>(RefRelayInventoryEvent);
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// Eye/vision events
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