Add support for client-side replays (#17168)
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@@ -397,7 +397,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, false, session.ConnectedClient);
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}
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_replay.QueueReplayMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, source, MessageRangeHideChatForReplay(range)));
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_replay.RecordServerMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, source, MessageRangeHideChatForReplay(range)));
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var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
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RaiseLocalEvent(source, ev, true);
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@@ -548,7 +548,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.ConnectedClient);
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}
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_replay.QueueReplayMessage(new ChatMessage(channel, message, wrappedMessage, source, MessageRangeHideChatForReplay(range)));
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_replay.RecordServerMessage(new ChatMessage(channel, message, wrappedMessage, source, MessageRangeHideChatForReplay(range)));
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}
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/// <summary>
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