Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs
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@@ -227,7 +227,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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component.Stability = Math.Clamp(newVal, 0, 1);
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Dirty(component);
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var ev = new AnomalyStabilityChangedEvent(uid, component.Stability);
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var ev = new AnomalyStabilityChangedEvent(uid, component.Stability, component.Severity);
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RaiseLocalEvent(uid, ref ev, true);
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}
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@@ -250,7 +250,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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component.Severity = Math.Clamp(newVal, 0, 1);
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Dirty(component);
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var ev = new AnomalySeverityChangedEvent(uid, component.Severity);
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var ev = new AnomalySeverityChangedEvent(uid, component.Stability, component.Severity);
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RaiseLocalEvent(uid, ref ev, true);
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}
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