Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)

* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
This commit is contained in:
Ed
2024-01-23 15:32:05 +03:00
committed by GitHub
parent 1ab06db7ae
commit b02c211e2f
17 changed files with 660 additions and 205 deletions

View File

@@ -268,13 +268,13 @@ public readonly record struct AnomalyShutdownEvent(EntityUid Anomaly, bool Super
/// </summary>
/// <param name="Anomaly">The anomaly being changed</param>
[ByRefEvent]
public readonly record struct AnomalySeverityChangedEvent(EntityUid Anomaly, float Severity);
public readonly record struct AnomalySeverityChangedEvent(EntityUid Anomaly, float Stability, float Severity);
/// <summary>
/// Event broadcast when an anomaly's stability is changed.
/// </summary>
[ByRefEvent]
public readonly record struct AnomalyStabilityChangedEvent(EntityUid Anomaly, float Stability);
public readonly record struct AnomalyStabilityChangedEvent(EntityUid Anomaly, float Stability, float Severity);
/// <summary>
/// Event broadcast when an anomaly's health is changed.