Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs
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@@ -268,13 +268,13 @@ public readonly record struct AnomalyShutdownEvent(EntityUid Anomaly, bool Super
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/// </summary>
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/// <param name="Anomaly">The anomaly being changed</param>
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[ByRefEvent]
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public readonly record struct AnomalySeverityChangedEvent(EntityUid Anomaly, float Severity);
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public readonly record struct AnomalySeverityChangedEvent(EntityUid Anomaly, float Stability, float Severity);
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/// <summary>
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/// Event broadcast when an anomaly's stability is changed.
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/// </summary>
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[ByRefEvent]
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public readonly record struct AnomalyStabilityChangedEvent(EntityUid Anomaly, float Stability);
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public readonly record struct AnomalyStabilityChangedEvent(EntityUid Anomaly, float Stability, float Severity);
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/// <summary>
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/// Event broadcast when an anomaly's health is changed.
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