Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs
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@@ -1,13 +1,16 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects;
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using Content.Shared.Anomaly.Effects.Components;
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using Content.Shared.Maps;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Anomaly.Effects;
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public sealed class TileAnomalySystem : EntitySystem
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public sealed class TileAnomalySystem : SharedTileAnomalySystem
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{
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -17,25 +20,93 @@ public sealed class TileAnomalySystem : EntitySystem
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnSeverityChanged);
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SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
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SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
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SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
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SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
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}
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private void OnSeverityChanged(EntityUid uid, TileSpawnAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
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private void OnPulse(Entity<TileSpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
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{
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var xform = Transform(uid);
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if (!_map.TryGetGrid(xform.GridUid, out var grid))
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.SpawnOnPulse)
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continue;
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SpawnTiles(component, entry, args.Stability, args.Severity);
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}
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}
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private void OnSupercritical(Entity<TileSpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.SpawnOnSuperCritical)
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continue;
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SpawnTiles(component, entry, 1, 1);
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}
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}
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private void OnStabilityChanged(Entity<TileSpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.SpawnOnStabilityChanged)
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continue;
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SpawnTiles(component, entry, args.Stability, args.Severity);
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}
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}
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private void OnSeverityChanged(Entity<TileSpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.SpawnOnSeverityChanged)
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continue;
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SpawnTiles(component, entry, args.Stability, args.Severity);
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}
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}
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//TheShuEd:
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//I know it's a shitcode! I didn't write it! I just restructured the functions
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// To Do: make it reusable with EntityAnomalySustem
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private void SpawnTiles(Entity<TileSpawnAnomalyComponent> component, TileSpawnSettingsEntry entry, float stability, float severity)
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{
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var xform = Transform(component.Owner);
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if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
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return;
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var radius = component.SpawnRange * args.Stability;
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var fleshTile = (ContentTileDefinition) _tiledef[component.FloorTileId];
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var amount = (int) (MathHelper.Lerp(entry.MinAmount, entry.MaxAmount, stability * severity) + 0.5f);
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var localpos = xform.Coordinates.Position;
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var tilerefs = grid.GetLocalTilesIntersecting(
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new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius)));
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new Box2(localpos + new Vector2(-entry.MaxRange, -entry.MaxRange), localpos + new Vector2(entry.MaxRange, entry.MaxRange))).ToArray();
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if (tilerefs.Length == 0)
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return;
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_random.Shuffle(tilerefs);
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var amountCounter = 0;
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foreach (var tileref in tilerefs)
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{
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if (!_random.Prob(component.SpawnChance))
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//cut outer circle
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if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) > entry.MaxRange)
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continue;
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_tile.ReplaceTile(tileref, fleshTile);
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//cut inner circle
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if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) < entry.MinRange)
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continue;
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amountCounter++;
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var tile = (ContentTileDefinition) _tiledef[entry.Floor];
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_tile.ReplaceTile(tileref, tile);
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if (amountCounter >= amount)
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return;
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}
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}
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}
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