Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs
This commit is contained in:
@@ -1,17 +1,18 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects;
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using Content.Shared.Anomaly.Effects.Components;
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using Content.Shared.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Anomaly.Effects;
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public sealed class EntityAnomalySystem : EntitySystem
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public sealed class EntityAnomalySystem : SharedEntityAnomalySystem
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{
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -22,55 +23,70 @@ public sealed class EntityAnomalySystem : EntitySystem
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
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}
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private void OnPulse(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalyPulseEvent args)
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private void OnPulse(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
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{
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if (!component.SpawnOnPulse)
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return;
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.SpawnOnPulse)
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continue;
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var range = component.SpawnRange * args.Stability;
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var amount = (int) (component.MaxSpawnAmount * args.Severity + 0.5f);
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var xform = Transform(uid);
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SpawnEntitesOnOpenTiles(component, xform, amount, range, component.Spawns);
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SpawnEntitesOnOpenTiles(component, entry, args.Stability, args.Severity);
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}
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}
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private void OnSupercritical(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalySupercriticalEvent args)
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private void OnSupercritical(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
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{
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if (!component.SpawnOnSuperCritical)
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return;
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.SpawnOnSuperCritical)
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continue;
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var xform = Transform(uid);
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// A cluster of entities
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SpawnEntitesOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange, component.Spawns);
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// And so much meat (for the meat anomaly at least)
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SpawnEntitesOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange, component.SuperCriticalSpawns);
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SpawnEntitesOnOpenTiles(component, entry, 1, 1);
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}
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}
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private void OnStabilityChanged(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
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private void OnStabilityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
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{
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if (!component.SpawnOnStabilityChanged)
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return;
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.SpawnOnStabilityChanged)
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continue;
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var range = component.SpawnRange * args.Stability;
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var amount = (int) (component.MaxSpawnAmount * args.Stability + 0.5f);
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var xform = Transform(uid);
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SpawnEntitesOnOpenTiles(component, xform, amount, range, component.Spawns);
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SpawnEntitesOnOpenTiles(component, entry, args.Stability, args.Severity);
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}
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}
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private void SpawnEntitesOnOpenTiles(EntitySpawnAnomalyComponent component, TransformComponent xform, int amount, float radius, List<EntProtoId> spawns)
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private void OnSeverityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
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{
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if (!component.Spawns.Any())
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.SpawnOnSeverityChanged)
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continue;
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SpawnEntitesOnOpenTiles(component, entry, args.Stability, args.Severity);
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}
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}
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//TheShuEd:
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//I know it's a shitcode! I didn't write it! I just restructured the functions
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// To Do: make it reusable with TileAnomalySystem
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private void SpawnEntitesOnOpenTiles(Entity<EntitySpawnAnomalyComponent> component, EntitySpawnSettingsEntry entry, float stability, float severity)
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{
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if (entry.Spawns.Count == 0)
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return;
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if (!_map.TryGetGrid(xform.GridUid, out var grid))
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var xform = Transform(component.Owner);
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if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
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return;
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var amount = (int) (MathHelper.Lerp(entry.MinAmount, entry.MaxAmount, severity * stability) + 0.5f);
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var localpos = xform.Coordinates.Position;
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var tilerefs = grid.GetLocalTilesIntersecting(
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new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius))).ToArray();
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new Box2(localpos + new Vector2(-entry.MaxRange, -entry.MaxRange), localpos + new Vector2(entry.MaxRange, entry.MaxRange))).ToArray();
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if (tilerefs.Length == 0)
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return;
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@@ -80,6 +96,14 @@ public sealed class EntityAnomalySystem : EntitySystem
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var amountCounter = 0;
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foreach (var tileref in tilerefs)
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{
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//cut outer circle
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if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) > entry.MaxRange)
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continue;
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//cut inner circle
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if (MathF.Sqrt(MathF.Pow(tileref.X - xform.LocalPosition.X, 2) + MathF.Pow(tileref.Y - xform.LocalPosition.Y, 2)) < entry.MinRange)
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continue;
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var valid = true;
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foreach (var ent in grid.GetAnchoredEntities(tileref.GridIndices))
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{
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@@ -97,7 +121,7 @@ public sealed class EntityAnomalySystem : EntitySystem
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if (!valid)
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continue;
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amountCounter++;
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Spawn(_random.Pick(spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
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Spawn(_random.Pick(entry.Spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
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if (amountCounter >= amount)
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return;
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}
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