* hack to resolve offset issues while in locker * moved movment cancel from lerp to init * Added DoAfter canceling for buckling and stowing * changed container event & removed inventory check from climb initation * resolved integration test fail * style --------- Co-authored-by: Milon <milonpl.git@proton.me>
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@@ -1,3 +1,4 @@
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using Content.Shared.DoAfter;
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using System.Numerics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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@@ -25,6 +26,12 @@ public sealed partial class ClimbingComponent : Component
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[AutoNetworkedField, DataField]
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public bool IsClimbing;
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/// <summary>
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/// The Climbing DoAfter.
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/// </summary>
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[DataField]
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public DoAfterId? DoAfter;
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/// <summary>
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/// Whether the owner is being moved onto the climbed entity.
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/// </summary>
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