Component Messaging Rework (#36)
* Remove DiscoBall. * Changes `IEntity.AddComponent(IComponent)` to `IEntity.AddComponent<T>`. * Pulled ComponentManager registration out of Component into Entity. * Killed component message params. * Updated engine submodule.
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@@ -7,6 +7,7 @@ using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.IoC;
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using System.Collections.Generic;
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using System.Linq;
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using SS14.Shared.Enums;
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namespace Content.Server.GameObjects.EntitySystems
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{
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