Component Messaging Rework (#36)

* Remove DiscoBall.

* Changes `IEntity.AddComponent(IComponent)` to `IEntity.AddComponent<T>`.

* Pulled ComponentManager registration out of Component into Entity.

* Killed component message params.

* Updated engine submodule.
This commit is contained in:
Acruid
2018-02-24 11:48:23 -08:00
committed by GitHub
parent 05d4b2793b
commit b005d661f8
11 changed files with 24 additions and 95 deletions

View File

@@ -33,15 +33,13 @@ namespace Content.Server.GameObjects.Components.Power
}
}
public override void OnAdd(IEntity owner)
public override void OnAdd()
{
base.OnAdd(owner);
base.OnAdd();
if (!owner.TryGetComponent(out PowerNodeComponent node))
if (!Owner.TryGetComponent(out PowerNodeComponent node))
{
var factory = IoCManager.Resolve<IComponentFactory>();
node = factory.GetComponent<PowerNodeComponent>();
owner.AddComponent(node);
Owner.AddComponent<PowerNodeComponent>();
}
node.OnPowernetConnect += PowernetConnect;
node.OnPowernetDisconnect += PowernetDisconnect;