Component Messaging Rework (#36)
* Remove DiscoBall. * Changes `IEntity.AddComponent(IComponent)` to `IEntity.AddComponent<T>`. * Pulled ComponentManager registration out of Component into Entity. * Killed component message params. * Updated engine submodule.
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@@ -1,10 +1,7 @@
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using Content.Client.Interfaces.GameObjects;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects;
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using Lidgren.Network;
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using SS14.Client.Interfaces.UserInterface;
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using SS14.Client.UserInterface;
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using SS14.Shared;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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@@ -50,7 +47,7 @@ namespace Content.Client.GameObjects
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public void SendChangeHand(string index)
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{
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Owner.SendComponentNetworkMessage(this, NetDeliveryMethod.ReliableUnordered, index);
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SendNetworkMessage(new ClientChangedHandMsg(index));
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}
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}
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}
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