Station AI (#30944)

* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
This commit is contained in:
metalgearsloth
2024-08-28 10:57:12 +10:00
committed by GitHub
parent 3a4affd438
commit afd0618a60
153 changed files with 2384 additions and 344 deletions

View File

@@ -12,7 +12,7 @@ namespace Content.Shared.UserInterface
/// <summary>
/// Whether the item must be held in one of the user's hands to work.
/// This is ignored unless <see cref="RequireHands"/> is true.
/// This is ignored unless <see cref="RequiresComplex"/> is true.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
@@ -29,15 +29,15 @@ namespace Content.Shared.UserInterface
public LocId VerbText = "ui-verb-toggle-open";
/// <summary>
/// Whether you need a hand to operate this UI. The hand does not need to be free, you just need to have one.
/// Whether you need to be able to do complex interactions to operate this UI.
/// </summary>
/// <remarks>
/// This should probably be true for most machines & computers, but there will still be UIs that represent a
/// more generic interaction / configuration that might not require hands.
/// more generic interaction / configuration that might not require complex.
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool RequireHands = true;
public bool RequiresComplex = true;
/// <summary>
/// Entities that are required to open this UI.