Station AI (#30944)
* Station AI overlay * implement * Bunch of ports * Fix a heap of bugs and basic scouting * helldivers * Shuffle interactions a bit * navmap stuff * Revert "navmap stuff" This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062. * AI wires implemented * Fix examines * Optimise the overlay significantly * Back to old static * BUI radial working * lots of work * Saving work * thanks fork * alright * pc * AI upload console * AI upload * stuff * Fix copy-paste shitcode * AI actions * navmap work * Fixes * first impressions * a * reh * Revert "navmap work" This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e. # Conflicts: # Content.Client/Silicons/StationAi/StationAiOverlay.cs * OD * radar * weh * Fix examines * scoop mine eyes * fixes * reh * Optimise * Final round of optimisations * Fixes * fixes
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@@ -183,10 +183,6 @@ namespace Content.Server.Communications
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private bool CanUse(EntityUid user, EntityUid console)
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{
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// This shouldn't technically be possible because of BUI but don't trust client.
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if (!_interaction.InRangeUnobstructed(console, user))
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return false;
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if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent) && !HasComp<EmaggedComponent>(console))
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{
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return _accessReaderSystem.IsAllowed(user, console, accessReaderComponent);
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