#1462 extracted MapGrid's HasGravity property to separate Content com… (#4200)

* #1462 extracted MapGrid's HasGravity property to separate Content component

* #1462 - PR suggestions

* Merge to master

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Galactic Chimp
2021-06-27 07:43:39 +02:00
committed by GitHub
parent 3cb627531f
commit afb5f5c8eb
10 changed files with 192 additions and 39 deletions

View File

@@ -0,0 +1,9 @@
using Content.Shared.Gravity;
namespace Content.Client.Gravity
{
internal sealed class GravitySystem : SharedGravitySystem
{
}
}

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@@ -1,4 +1,4 @@
using System.Threading.Tasks;
using System.Threading.Tasks;
using Content.Server.Gravity;
using Content.Server.Power.Components;
using Content.Shared.Coordinates;
@@ -62,8 +62,12 @@ namespace Content.IntegrationTests.Tests
Assert.That(generatorComponent.Status, Is.EqualTo(GravityGeneratorStatus.On));
Assert.That(!grid1.HasGravity);
Assert.That(grid2.HasGravity);
var entityMan = IoCManager.Resolve<IEntityManager>();
var grid1Entity = entityMan.GetEntity(grid1.GridEntityId);
var grid2Entity = entityMan.GetEntity(grid2.GridEntityId);
Assert.That(!grid1Entity.HasComponent<GravityComponent>());
Assert.That(grid2Entity.HasComponent<GravityComponent>());
});
await server.WaitIdleAsync();

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@@ -15,7 +15,7 @@ using Robust.Shared.Random;
namespace Content.Server.Gravity.EntitySystems
{
[UsedImplicitly]
internal sealed class GravitySystem : EntitySystem
internal sealed class GravitySystem : SharedGravitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -29,59 +29,95 @@ namespace Content.Server.Gravity.EntitySystems
private float _internalTimer = 0.0f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GravityComponent, ComponentInit>(HandleGravityInitialize);
SubscribeLocalEvent<GravityGeneratorUpdateEvent>(HandleGeneratorUpdate);
}
private void HandleGeneratorUpdate(GravityGeneratorUpdateEvent ev)
{
if (ev.GridId == GridId.Invalid) return;
var gravity = ComponentManager.GetComponent<GravityComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
if (ev.Status == GravityGeneratorStatus.On)
{
EnableGravity(gravity);
}
else
{
DisableGravity(gravity);
}
}
private void HandleGravityInitialize(EntityUid uid, GravityComponent component, ComponentInit args)
{
// Incase there's already a generator on the grid we'll just set it now.
var gridId = component.Owner.Transform.GridID;
foreach (var generator in ComponentManager.EntityQuery<GravityGeneratorComponent>(true))
{
if (generator.Owner.Transform.GridID == gridId && generator.Status == GravityGeneratorStatus.On)
{
component.Enabled = true;
return;
}
}
component.Enabled = false;
}
public override void Update(float frameTime)
{
_internalTimer += frameTime;
var gridsWithGravity = new List<GridId>();
// TODO: Pointless iteration, just make both of these event-based PLEASE
foreach (var generator in ComponentManager.EntityQuery<GravityGeneratorComponent>(true))
{
if (generator.NeedsUpdate)
{
generator.UpdateState();
}
if (generator.Status == GravityGeneratorStatus.On)
{
gridsWithGravity.Add(generator.Owner.Transform.GridID);
}
}
foreach (var grid in _mapManager.GetAllGrids())
if (_gridsToShake.Count > 0)
{
if (grid.HasGravity && !gridsWithGravity.Contains(grid.Index))
{
DisableGravity(grid);
}
else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
{
EnableGravity(grid);
}
}
_internalTimer += frameTime;
if (_internalTimer > 0.2f)
{
// TODO: Could just have clients do this themselves via event and save bandwidth.
ShakeGrids();
_internalTimer -= 0.2f;
}
}
else
{
_internalTimer = 0.0f;
}
}
private void EnableGravity(IMapGrid grid)
private void EnableGravity(GravityComponent comp)
{
grid.HasGravity = true;
ScheduleGridToShake(grid.Index, ShakeTimes);
if (comp.Enabled) return;
comp.Enabled = true;
var message = new GravityChangedMessage(grid);
var gridId = comp.Owner.Transform.GridID;
ScheduleGridToShake(gridId, ShakeTimes);
var message = new GravityChangedMessage(gridId, true);
RaiseLocalEvent(message);
}
private void DisableGravity(IMapGrid grid)
private void DisableGravity(GravityComponent comp)
{
grid.HasGravity = false;
ScheduleGridToShake(grid.Index, ShakeTimes);
if (!comp.Enabled) return;
comp.Enabled = false;
var message = new GravityChangedMessage(grid);
var gridId = comp.Owner.Transform.GridID;
ScheduleGridToShake(gridId, ShakeTimes);
var message = new GravityChangedMessage(gridId, false);
RaiseLocalEvent(message);
}

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.Alert;
using Content.Shared.Alert;
using Content.Shared.GameTicking;
@@ -40,7 +40,8 @@ namespace Content.Server.Gravity.EntitySystems
if (_mapManager.TryGetGrid(status.Owner.Transform.GridID, out var grid))
{
if (grid.HasGravity)
var gridEntity = EntityManager.GetEntity(grid.GridEntityId);
if (gridEntity.HasComponent<GravityComponent>())
{
RemoveWeightless(status);
}
@@ -64,7 +65,7 @@ namespace Content.Server.Gravity.EntitySystems
private void GravityChanged(GravityChangedMessage ev)
{
if (!_alerts.TryGetValue(ev.Grid.Index, out var statuses))
if (!_alerts.TryGetValue(ev.ChangedGridIndex, out var statuses))
{
return;
}

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@@ -7,6 +7,7 @@ using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -108,6 +109,9 @@ namespace Content.Server.Gravity
{
MakeOn();
}
var msg = new GravityGeneratorUpdateEvent(Owner.Transform.GridID, Status);
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, msg);
}
private void HandleUIMessage(ServerBoundUserInterfaceMessage message)
@@ -163,4 +167,16 @@ namespace Content.Server.Gravity
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, true);
}
}
public sealed class GravityGeneratorUpdateEvent : EntityEventArgs
{
public GridId GridId { get; }
public GravityGeneratorStatus Status { get; }
public GravityGeneratorUpdateEvent(GridId gridId, GravityGeneratorStatus status)
{
GridId = gridId;
Status = status;
}
}
}

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
@@ -6,13 +6,14 @@ namespace Content.Shared.Gravity
{
public class GravityChangedMessage : EntityEventArgs
{
public GravityChangedMessage(IMapGrid grid)
public GravityChangedMessage(GridId changedGridIndex, bool newGravityState)
{
Grid = grid;
HasGravity = newGravityState;
ChangedGridIndex = changedGridIndex;
}
public IMapGrid Grid { get; }
public GridId ChangedGridIndex { get; }
public bool HasGravity => Grid.HasGravity;
public bool HasGravity { get; }
}
}

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@@ -0,0 +1,62 @@
using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Gravity
{
[RegisterComponent]
public sealed class GravityComponent : Component
{
public override string Name => "Gravity";
public override uint? NetID => ContentNetIDs.GRAVITY;
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
Logger.Info($"Enabled gravity for {Owner}");
}
else
{
Logger.Info($"Disabled gravity for {Owner}");
}
Dirty();
}
}
private bool _enabled;
public override ComponentState GetComponentState(ICommonSession player)
{
return new GravityComponentState(_enabled);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not GravityComponentState state) return;
Enabled = state.Enabled;
}
[Serializable, NetSerializable]
protected sealed class GravityComponentState : ComponentState
{
public bool Enabled { get; }
public GravityComponentState(bool enabled) : base(ContentNetIDs.GRAVITY)
{
Enabled = enabled;
}
}
}
}

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@@ -0,0 +1,19 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Gravity
{
public abstract class SharedGravitySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GridInitializedEvent>(HandleGridInitialize);
}
private void HandleGridInitialize(GridInitializedEvent ev)
{
var gridEnt = EntityManager.GetEntity(ev.EntityUid);
gridEnt.EnsureComponent<GravityComponent>();
}
}
}

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@@ -1,4 +1,5 @@
#nullable enable
using Content.Shared.Gravity;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -14,7 +15,7 @@ namespace Content.Shared.Movement.Components
public static class GravityExtensions
{
public static bool IsWeightless(this IEntity entity, PhysicsComponent? body = null, EntityCoordinates? coords = null, IMapManager? mapManager = null)
public static bool IsWeightless(this IEntity entity, PhysicsComponent? body = null, EntityCoordinates? coords = null, IMapManager? mapManager = null, IEntityManager? entityManager = null)
{
if (body == null)
entity.TryGetComponent(out body);
@@ -34,8 +35,11 @@ namespace Content.Shared.Movement.Components
mapManager ??= IoCManager.Resolve<IMapManager>();
var grid = mapManager.GetGrid(gridId);
var gridEntityId = grid.GridEntityId;
entityManager ??= IoCManager.Resolve<IEntityManager>();
var gridEntity = entityManager.GetEntity(gridEntityId);
if (!grid.HasGravity)
if (!gridEntity.GetComponent<GravityComponent>().Enabled)
{
return true;
}

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@@ -99,6 +99,7 @@ namespace Content.Shared.NetIDs
public const uint DISASSEMBLE_ON_ACTIVATE = 1089;
public const uint LIGHT_REPLACER = 1090;
public const uint SINGULARITY_DISTORTION = 1091;
public const uint GRAVITY = 1092;
// Net IDs for integration tests.
public const uint PREDICTION_TEST = 10001;