* #1462 extracted MapGrid's HasGravity property to separate Content component * #1462 - PR suggestions * Merge to master Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -15,7 +15,7 @@ using Robust.Shared.Random;
|
||||
namespace Content.Server.Gravity.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class GravitySystem : EntitySystem
|
||||
internal sealed class GravitySystem : SharedGravitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
@@ -29,59 +29,95 @@ namespace Content.Server.Gravity.EntitySystems
|
||||
|
||||
private float _internalTimer = 0.0f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<GravityComponent, ComponentInit>(HandleGravityInitialize);
|
||||
SubscribeLocalEvent<GravityGeneratorUpdateEvent>(HandleGeneratorUpdate);
|
||||
}
|
||||
|
||||
private void HandleGeneratorUpdate(GravityGeneratorUpdateEvent ev)
|
||||
{
|
||||
if (ev.GridId == GridId.Invalid) return;
|
||||
|
||||
var gravity = ComponentManager.GetComponent<GravityComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
|
||||
|
||||
if (ev.Status == GravityGeneratorStatus.On)
|
||||
{
|
||||
EnableGravity(gravity);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisableGravity(gravity);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleGravityInitialize(EntityUid uid, GravityComponent component, ComponentInit args)
|
||||
{
|
||||
// Incase there's already a generator on the grid we'll just set it now.
|
||||
var gridId = component.Owner.Transform.GridID;
|
||||
|
||||
foreach (var generator in ComponentManager.EntityQuery<GravityGeneratorComponent>(true))
|
||||
{
|
||||
if (generator.Owner.Transform.GridID == gridId && generator.Status == GravityGeneratorStatus.On)
|
||||
{
|
||||
component.Enabled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
component.Enabled = false;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
_internalTimer += frameTime;
|
||||
var gridsWithGravity = new List<GridId>();
|
||||
// TODO: Pointless iteration, just make both of these event-based PLEASE
|
||||
foreach (var generator in ComponentManager.EntityQuery<GravityGeneratorComponent>(true))
|
||||
{
|
||||
if (generator.NeedsUpdate)
|
||||
{
|
||||
generator.UpdateState();
|
||||
}
|
||||
|
||||
if (generator.Status == GravityGeneratorStatus.On)
|
||||
{
|
||||
gridsWithGravity.Add(generator.Owner.Transform.GridID);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var grid in _mapManager.GetAllGrids())
|
||||
if (_gridsToShake.Count > 0)
|
||||
{
|
||||
if (grid.HasGravity && !gridsWithGravity.Contains(grid.Index))
|
||||
_internalTimer += frameTime;
|
||||
|
||||
if (_internalTimer > 0.2f)
|
||||
{
|
||||
DisableGravity(grid);
|
||||
}
|
||||
else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
EnableGravity(grid);
|
||||
// TODO: Could just have clients do this themselves via event and save bandwidth.
|
||||
ShakeGrids();
|
||||
_internalTimer -= 0.2f;
|
||||
}
|
||||
}
|
||||
|
||||
if (_internalTimer > 0.2f)
|
||||
else
|
||||
{
|
||||
ShakeGrids();
|
||||
_internalTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableGravity(IMapGrid grid)
|
||||
private void EnableGravity(GravityComponent comp)
|
||||
{
|
||||
grid.HasGravity = true;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
if (comp.Enabled) return;
|
||||
comp.Enabled = true;
|
||||
|
||||
var message = new GravityChangedMessage(grid);
|
||||
var gridId = comp.Owner.Transform.GridID;
|
||||
ScheduleGridToShake(gridId, ShakeTimes);
|
||||
|
||||
var message = new GravityChangedMessage(gridId, true);
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
private void DisableGravity(IMapGrid grid)
|
||||
private void DisableGravity(GravityComponent comp)
|
||||
{
|
||||
grid.HasGravity = false;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
if (!comp.Enabled) return;
|
||||
comp.Enabled = false;
|
||||
|
||||
var message = new GravityChangedMessage(grid);
|
||||
var gridId = comp.Owner.Transform.GridID;
|
||||
ScheduleGridToShake(gridId, ShakeTimes);
|
||||
|
||||
var message = new GravityChangedMessage(gridId, false);
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user