Update content unit tests for engine modloader changes.
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Content.Client;
|
||||
using Content.Server;
|
||||
using Robust.UnitTesting;
|
||||
@@ -19,5 +21,26 @@ namespace Content.Tests
|
||||
ClientContentIoC.Register();
|
||||
}
|
||||
}
|
||||
|
||||
protected override Assembly[] GetContentAssemblies()
|
||||
{
|
||||
var l = new List<Assembly>
|
||||
{
|
||||
typeof(Content.Shared.EntryPoint).Assembly
|
||||
};
|
||||
|
||||
if (Project == UnitTestProject.Server)
|
||||
{
|
||||
l.Add(typeof(Content.Server.EntryPoint).Assembly);
|
||||
}
|
||||
else if (Project == UnitTestProject.Client)
|
||||
{
|
||||
l.Add(typeof(Content.Client.EntryPoint).Assembly);
|
||||
}
|
||||
|
||||
l.Add(typeof(ContentUnitTest).Assembly);
|
||||
|
||||
return l.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user